Feature: Activision and the new EA

C.R.E.A.M.

C.R.E.A.M.

I can hold my tongue no longer. I utterly despise Activision-Blizzard and everything it stands for. I mean, it’s one thing to pump out sequels and licensed games while working to monopolize the market like the old EA, but at least they knew their place in the industry. When Activision CEO Bobby Kotick came out and threatened to pull support for the PlayStation 3 and PSP a few days ago, I knew that all humanity had been drained from the company. Kotick is probably a robot.

“I’m getting concerned about Sony; the PlayStation 3 is losing a bit of momentum and they don’t make it easy for me to support the platform,” he said. “It’s expensive to develop for the console, and the Wii and the Xbox are just selling better. Games generate a better return on invested capital on the Xbox than on the PlayStation”. He then went on to demand a price drop for the system “because if they don’t, the attach rates are likely to slow.” Correct me if I’m wrong here, but don’t attach rates deal with the number of games each PlayStation 3 owner is buying? So, oh, I don’t know, maybe cheaper games would be a much more effective way to increase attach rates than a cheaper console? Oh, that’s right, Bobby Kotick doesn’t give a damn about attach rates for the PlayStation 3, he’s just posturing in hopes of grabbing a few more consumers to sell $60 games to.

Actually, I take that back. $60 is so two years ago. Activision’s ’09 line up is high-lighted by the $100 Guitar Hero 5 (with guitar), the $120 DJ Hero, and the $120 Tony Hawk: Ride. Next year gets even better with the $200 Band Hero. And who knows what the future holds with statements like, “…when you think about other properties that we own and control, like Call of Duty, and what would be the natural evolution of a property like Call of Duty into a massively multiplayer environment, and how do you monetize that…” Yes, Bobby, how do you monetize that? Are we going to be paying a monthly subscription fee for online multiplayer in future Call of Duty games? Maybe micro-transactions for weapon upgrades? How about a gun peripheral?

But to be fair to Activision, they kind of have to set their prices that high if they plan on meeting their goals. Like the one Mr. Kotick set at Activision’s pre-E3 investors conference call, where he voiced his hope of getting gamers who might have spent $50 on the company’s products in the last console generation to spend $500 on them this time around. But how could people ever afford that if they can’t afford a PS3, Bobby!?! Christ, for that much money you could buy a real guitar.

Give me all your money, punk.

"Give me all your money, punk."

Now you might remember at the beginning of this feature, I referred to this money hungry company as “Activision-Blizzard.” That’s because the two publishing giants merged around a year ago. And it’s funny how I don’t really remember all this “I’ll kill your system if you don’t drop the price” (not actual quote) talk coming out of either of these companies before that. But now with the might of Blizzard and World of Warcraft raking in enough money to make Activision-Blizzard the largest third party publisher in the entire industry, the Activision CEO has gotten real loud. Sometimes he’s so loud we forget that Blizzard is even there, but they are, and they’re just doing what they do best–making great games.

And that’s the new approach that Electronic Arts has been taking under the guidance of CEO John Riccitiello. Riccitiello has completely changed the image of a company so greedy that it made an exclusive deal with the NFL the year after 2K Sports dropped their superior football game’s price down to $20 and stole a large share of Madden‘s market. Now the company is known for pushing risky new IPs like Dead Space and Mirror’s Edge against stiff competition like Gears of War 2. And even though those games didn’t sell as well as EA would have liked, they are committed to building those franchises. And yes, they are intended to be franchises with sequels. But sequels aren’t necessarily a bad thing. It’s over-saturation of sequels and lack of innovation that’s a bad thing. EA still puts out a Madden every year, but there’s new IPs next to it. Activision on the other hand, is content to push the yearly Guitar Hero output closer and closer to double digits.

And perhaps the biggest difference in these two companies is illustrated by the case of Brutal Legend. The game was originally slated to be published by none other than Activision, but the company dropped the title in favor of games that “have the potential to be exploited every year on every platform with clear sequel potential and have the potential to become $100 million dollar franchises.” Ghostbusters, The Chronicles of Riddick: Assault on Dark Athena, and 50 Cent: Blood on the Sand were among the other titles cut in the purge.

So in came EA to the rescue, and now they’re helping publish Brutal Legend through their EA Partners program (they pretty much help developers publish their games without getting in their hair about how to make them). The metal epic is looking quite good these days, and EA has really been marketing it hard. Then came E3 2009 where the game made a great impression, and news comes out that Activision is suing Double Fine in attempt to halt the game’s release. EA promptly called the legal threats as ridiculous as “a husband abandoning his family and then suing after his wife meets a better looking guy.” Double Fine’s Tim Schafer followed that up by saying, “Hey, if Activision liked it, then they should have put a ring on it. Oh great, now Beyoncé is going to sue me too.” The case has yet to be settled, but the public image of Activision certainly has.

Call Hollywood!

Call Hollywood!

So is there anything more to my rant than the fact that Bobby Kotick wants to find a way to monetize the air you breathe while punching you in the gut and stealing your lunch money? Ideally, yes. I would hope that this might inspire some people to vote with their dollar and only buy what they believe in. I for one, will not be giving Activision-Blizzard $500 dollars of my hard-earned money this year. I admit, I will be buying Modern Warfare 2 this November, so those corporate hacks will be getting $60 of my money, but I take some solace in knowing that Infinity Ward made life difficult for Activision when they renewed their contract. Those guys definitely seem protective of their games and take them more seriously than the big wigs at Activision who want to port Call of Duty onto every platform known to man. Here’s to hoping once that contract runs out Infinity Ward goes independent so I won’t have to feel dirty about giving my money to those very, very talented developers.

Lastly, I’d just like to say that yes, I realize this is a business. Bobby Kotick is just doing his job and trying to satisfy his investors. John Riccitiello is doing the same thing, albeit much more discretely. They’re all out to make money, and I can understand that. That’s why voting with your dollar counts. These guys will make whatever makes them money. The only difference in Activision and EA right now is that EA is giving us more choice in what we vote for. Bobby Kotick is just plopping his brass balls in our mouths and saying, “You’ll buy every $120 sequel I pump out this quarter and like it because my company is bigger than everybody else’s.” What goes around comes around, Bobby. Just ask EA.

Tags: , , , , , , ,

Saturday, June 20th, 2009 Features

22 Comments to Feature: Activision and the new EA

  • Lollerskates says:

    EVERYBODY (consumer or developer) has a right to complain about how Sony has handled and continues to handle the PS3. It’s the people that blindly try and defend them that are the real problem. It’s nothing short of mind blowing for them to go from a total victory last generation to a bad joke this generation. If they expect developers to stay on board a sinking ship, they can’t be asking them to pay rent during their stay.

    Other problems I have with this – you only have to buy the guitar once, their games are quality products, and how can you fault them for sticking with the genre they helped revolutionize and define?

    Like or Dislike: Thumb up 0 Thumb down 0

    • Ryan says:

      I don’t like your sinking ship metaphor.

      Like or Dislike: Thumb up 0 Thumb down 0

    • Cody says:

      You’re missing the point, dude. Of course it’d be nice if the PS3 dropped in price. But Bobby Kotick is only saying this because he wants to get his games in more hands. I realize this is a business, but I’ve never encountered a CEO who’s so forward about robbing you blind. It’s unappealing. And the PS3 is not a sinking ship. It’s in last now, but it’s only been out for 3 years. I fully believe Sony when they say they’re aiming for a ten year life cycle.

      And your second point. How are the games quality products? I guess my toaster is a quality product because it doesn’t set my house on fire, but it’s not exactly state of the kitchen. The Guitar Hero games haven’t advanced at all, other than ripping off Rock Band. And I don’t blame them for sticking with the genre they helped revolutionize and define, I blame them for putting out about a half dozen Hero games a year. They have no range or versatility.

      If you think I’m blindly defending Sony (whom I don’t even really care for) then your Microsoft fan boyism has just blinded you beyond belief. I don’t see how anybody can defend Activision. They are doing nothing to advance this art. They’re just trying to make as much money as possible in a time when the average consumer should be spending as little money as possible.

      Like or Dislike: Thumb up 0 Thumb down 0

      • Lollerskates says:

        I don’t suffer from fanboyism. I used to hate Microsoft’s entry into the console realm – but they’ve impressed me to the point that they overcame the nostalgic bias I have for Nintendo and have become my favorite. Preferential treatment for superiority shouldn’t be surprising. I’m not going to argue about the PS3 because it’s a stupid debate – people get so concerned about appearing to be a fanboy that they try and give the PS3 its due, but it isn’t due anything except disappointment.

        But whatever. Maybe I’m confused about your reasoning here… you realize this is just business, but you hate him for being so forward about it? Who the hell cares? Every company is out SOLELY to make a profit. If anything his honestly should be lauded.

        And the games are quality products if you enjoy them. Nobody is telling you to buy every fucking one – by their nature (that is, MUSIC) some will be for you and others won’t. It depends on the playlist. Look at their consumer base for any given game. First, eliminate anyone who hates music. Then, anyone that hates rhythm games. Then, anyone that hates GH / RB in general. Then, anyone that hates the playlist. By releasing many different games, they net those consumers that otherwise wouldn’t have bought the game. Myself, I hated the look of GH:WT – the songs were shit. GH: Metallica was spot on for me, however. I gave the former a pass, the latter a purchase.

        It’s just a smart and profitable business plan. Comparing it to EA (THE EXACT SAME GAME EVERY TIME) is just silly – the SONGS are the game. If the songs change, it’s a new game. You seem to just have a problem with the genre or something.

        Like or Dislike: Thumb up 0 Thumb down 0

        • Ryan says:

          That logic at the end there bothers me. If we apply that logic to Rock Band, then does that mean Harmonix is releasing a new game every week since they release new songs as DLC weekly?

          I just see a DLC model being able to accomplish the same thing without having to release multiple full retail copies every year.

          Also: honesty*

          Like or Dislike: Thumb up 0 Thumb down 0

          • Esker says:

            *That logic at the end there bothers me; if we apply that logic to Rock Band, then does that mean Harmonix is releasing a new game every week (since they release new songs as DLC weekly)?

            **I just see a DLC model **as** being able to accomplish the same thing without having to release multiple full retail copies every year.

            You wanna have this fight? I didn’t think so. I don’t proofread my crap on here or on AIM or anywhere else on the internet (except GameFAQs, that’s just mandatory).

            As for what you actually said – Let’s say you don’t buy that then. Alright. Search keywords “Guitar Hero” on GameFAQs turns up:

            Guitar Hero 5
            Guitar Hero II
            Guitar Hero III: Legends of Rock
            Guitar Hero World Tour
            Guitar Hero: Aerosmith
            Guitar Hero: Metallica
            Guitar Hero: Smash Hits
            Guitar Hero: Van Halen

            I’m trying to see the problem here. Aerosmith / Metallica / Van Halen are clearly for specific target audiences who want a game that’s based around their band of choice. I KNOW neither of you played GH: Metallica, which was an awesome game that featured a ton of things geared specifically for Metallica fans. It would not have been the same game if it was JUST the songs as DLC for World Tour. Aerosmith was done very poorly, but they learned from their mistakes and made GH: Metallica a brilliant installment.

            Next, there have been significant gameplay / interface / features differences between GH 1, 2, 3, and 4. The games are making improvements on the last – there is innovation going on (like I was saying in the first place).

            The only one (I guess?) this whole rant is directed towards is Smash Hits. But that is just a collection of the most popular songs from the first games – it’s designed so the consumer can SAVE money by just buying that one if they don’t own the others / have the money to buy the first ones.

            Again – that’s not to mention the fact they all use the same guitar / drums / etc. Maybe if each and every game’s instrument was incompatible with the last I could see where Cody’s coming from. To me, it just seems like he’s got a gripe with what the genre is (and more to the point – what it CAN be).

            Like or Dislike: Thumb up 0 Thumb down 0

            • Esker says:

              *** I discounted the original PS game, and the mobile games. I read a lot of positive stuff about the DS variant, too. It seemed like an interesting bit of technology. Not enough frets / challenge for my tastes, though.

              Like or Dislike: Thumb up 0 Thumb down 0

              • Cody says:

                First of all, I’d like to point out how this entire discussion is centering around Guitar Hero, which only further proves my point that Activision is a stale and stagnant company with no range or versatility.

                Secondly, I completely agree with Ryan on the DLC issue. You cite “a ton of things geared specifically for Metallica fans” that couldn’t have been part of DLC, yet you fail to mention any of them. Are they venues and skins or something? How can that not be in DLC? And how does it matter in a game when you’re constantly staring at the notes you need to play? If GH just released full albums like RB, the public image would probably be a lot better than it is.

                And public relations are a major part of business. We all know companies are out to make money, but that doesn’t mean we shouldn’t care if they’re dicks to us. And I also pointed out how EA gives the consumer more choice in their business strategy with a terrific balance of heavily supported new IPs, in demand annual sequels, and top notch games through EA Partners. You cannot argue that Activision’s portfolio of high profile games is more diverse than EA’s.

                You also keep bringing up the fact that the peripherals can be used in more than one game but fail to mention upgrades with gameplay ramifications like the slide guitar, and the fact that they’re pushing more and more new peripheral games like Tony Hawk Ride and DJ Hero. I wasn’t joking when I wondered how long it’ll be until we see a gun peripheral for COD.

                I’d also like to touch on the playstation for just a moment. I am not a Sony fan by any means. Nor do I care about some silly “am I a fan boy, am I not a fan boy?” image. The only current console I own is the 360 and I’m fine with that. But if you can’t see the merits of the PS3 then you’re clearly not giving them a fair chance. How can you look at that line up of games and not be excited?

                I’d briefly like to address Brutal Legend as well. Seriously? That’s all I have to say on that.

                And lastly, I’d just like to say that yes, it is a business and money drives it. That does not mean that we should accept a greatest profits mindset though. Everything in this world is driven by money, but some companies manage to make money while also innovating and pushing creativity. Would the Mona Lisa have been painted if Da Vinci was thinking about profits? Would BioShock have been made if profits were the number one concern? Sometimes things are made just for the sake of creativity. Developers are artists and the good ones strive to innovate. I wonder why Hideo Kojima isn’t lining up to work on the next Guitar Hero?

                Like or Dislike: Thumb up 0 Thumb down 0

                • Esker says:

                  Let’s take this line by line.

                  “First of all, I’d like to point out how this entire discussion is centering around Guitar Hero, which only further proves my point that Activision is a stale and stagnant company with no range or versatility.”

                  Again, this doesn’t matter if the products are of good quality and the money is being made.

                  “You cite ‘a ton of things geared specifically for Metallica fans’ that couldn’t have been part of DLC, yet you fail to mention any of them. Are they venues and skins or something? How can that not be in DLC? And how does it matter in a game when you’re constantly staring at the notes you need to play?”

                  I don’t really feel like listing them off, but whatever. There’s Metallica trivia and music videos, along with a lot of footage of the band while they took part in getting the skins / animations down correctly during the songs. Every single song is based around Metallica in some way (even the songs by other bands contain trivia during the loading screens / music video detailing how it was inspired by / inspired / covered by Metallica). As a Metallica fan, I can say there was a huge fucking difference between GH: Metallica’s version of “One” and playing it on GH3. And that, again, is in addition to all of the extra stuff you have available to you outside of actually playing the song.

                  But here – let me put it another way. I would NOT buy GH:WT if they had released it, and then had a shitload of Metallica songs as DLC. Like I’m gonna pay 60 dollars for a game I don’t want, just for the opportunity to pay another 60 in DLC I DO want. That’s stupid and wouldn’t have gotten me interested one bit. The fact that it was an entirely new game, packed full of things Metallica fans would enjoy, was what sold me. That cannot be replicated in DLC. So agree with him all you want – Ryan is wrong.

                  “and the fact that they’re pushing more and more new peripheral games like Tony Hawk Ride and DJ Hero.”

                  So what is it? They’re stagnant and stale, or they’re creating TOO much? You have to make up your mind. Or is it that they create too much of something you don’t particularly enjoy – again, I refer to the fact that you simply don’t seem to enjoy or respect the genre. That’s fine. I’m the same way with the so-called “stealth” genre. I’ve never said the games shouldn’t exist, though.

                  “How can you look at that line up of games and not be excited?”

                  Easily. Do they have a couple interesting titles that I’d probably purchase if I just happened to find a PS3 somewhere? Sure. Do they have nearly enough to make me want to buy a PS3 – especially when the 360 / Wii lineups look even better? Not even close.

                  That’s hypothetical consumer me, of course. The real me will probably be shelling out an unfortunate amount (and then some, because I need the now out of production backwards compatability that Sony deemed too unimportant to keep) in a month or so.

                  “And lastly, I’d just like to say that yes, it is a business and money drives it. That does not mean that we should accept a greatest profits mindset though.”

                  And here I’m going to give you the lolwut treatment. If it makes money, then people enjoy it and it should be pursued until the fuckin’ well is run dry. Sometimes you might like it (I do with GH, you don’t) sometimes you might not (We both don’t as far as the Wii’s ‘inovation’ of controls go) but nevertheless it is business. What makes money should be produced.

                  As for the rest of that (which is really a sidepoint or something) – art, in the right form, sells. “Daring to be different” is profitable very often (see: BioShock). Pursuing profits does not mean artistic integrity is lost; quite often they are one in the same.

                  Like or Dislike: Thumb up 0 Thumb down 0

                  • Ryan says:

                    I’m not wrong, because I rescind my comment. If I were to follow my own logic, then I should have a problem with The Beatles: Rock Band, and say that they should just release the songs as DLC. Actually, I do believe that, but I also see why they’re making a separate game; just wish the songs were compatible with other versions of Rock Band.

                    Like or Dislike: Thumb up 0 Thumb down 0

              • Ryan says:

                I hear the DS games come with free Carpal Tunnel.

                Like or Dislike: Thumb up 0 Thumb down 0

                • Esker says:

                  So does the GH / RB guitar in general. That’s just the name of the game.

                  Like or Dislike: Thumb up 0 Thumb down 0

                  • Ryan says:

                    Let me be more precise and less colloquial. I’ve heard that the DS versions are just plain uncomfortable to use, and cause pain in the wrist area after short amounts of play.

                    Like or Dislike: Thumb up 0 Thumb down 0

            • Ryan says:

              ***There should also probably be a comma between multiple and full.

              Like or Dislike: Thumb up 0 Thumb down 0

            • Ryan says:

              In addition, you didn’t answer my, rather useless, question. “…does that mean Harmonix is releasing a new game every week since they release new songs as DLC weekly?”

              Like or Dislike: Thumb up 0 Thumb down 0

              • Esker says:

                You’re right, I didn’t. What I did instead was say that even if we buy that, there’s other reasons you’re both wrong.

                Like or Dislike: Thumb up 0 Thumb down 0

                • Ryan says:

                  But I’m right that, if we follow your logic, then that’s the conclusion we come to? That is, Harmonix releases a new game every week?

                  Like or Dislike: Thumb up 0 Thumb down 0

                  • Esker says:

                    Not really. That gets into a pretty unclear subject of what defines a game versus DLC. How much DLC before it could / should be a stand-alone game. Something I don’t think is too important to the subject matter.

                    Suffice it to say that I would consider an entirely new setlist (much like L&D, with entirely new missions and characters, would be a new game seperate from vanilla GTAIV) would be a new game. If you don’t, as I said, that’s a different discussion.

                    Like or Dislike: Thumb up 0 Thumb down 0

                    • Ryan says:

                      *Insert unnecessary continuation of this irrelevant tangent where I question what you just said and compare it to things said previously here*

                      Like or Dislike: Thumb up 0 Thumb down 0

  • Cody says:

    Well, this is now the most commented on feature in the storied annals of InsaneBear, so I’m happy. I will cease to debate despite the urge to continue. Oh hell, I can’t resist this soft ball. BRUTAL LEGEND!

    Like or Dislike: Thumb up 0 Thumb down 0

  • Leave a Reply

    User:
    Password:

    | Register | Lost password?

    What's your favorite time of year?

    View Results

    Loading ... Loading ...