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	<title>Comments on: Our Adventures:  Some scattered thoughts on ACII</title>
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	<link>http://www.insanebear.com/2003/our-adventures-some-scattered-thoughts-on-acii/</link>
	<description>A Site About Video Games and Video Game Culture</description>
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		<title>By: Cody</title>
		<link>http://www.insanebear.com/2003/our-adventures-some-scattered-thoughts-on-acii/comment-page-1/#comment-1558</link>
		<dc:creator>Cody</dc:creator>
		<pubDate>Wed, 25 Nov 2009 19:10:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.insanebear.com/?p=2003#comment-1558</guid>
		<description>&lt;_&lt;...&gt;_&gt;.  Shut up, you!</description>
		<content:encoded><![CDATA[<p><_ <...>_>.  Shut up, you!</_></p>
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	<item>
		<title>By: Lollerskates</title>
		<link>http://www.insanebear.com/2003/our-adventures-some-scattered-thoughts-on-acii/comment-page-1/#comment-1557</link>
		<dc:creator>Lollerskates</dc:creator>
		<pubDate>Wed, 25 Nov 2009 16:51:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.insanebear.com/?p=2003#comment-1557</guid>
		<description>Well, yeah. You wrote the article on a Saturday. But you wrote &quot;the Saturday after Thanksgiving&quot; yesterday.</description>
		<content:encoded><![CDATA[<p>Well, yeah. You wrote the article on a Saturday. But you wrote &#8220;the Saturday after Thanksgiving&#8221; yesterday.</p>
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		<title>By: Cody</title>
		<link>http://www.insanebear.com/2003/our-adventures-some-scattered-thoughts-on-acii/comment-page-1/#comment-1555</link>
		<dc:creator>Cody</dc:creator>
		<pubDate>Wed, 25 Nov 2009 06:20:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.insanebear.com/?p=2003#comment-1555</guid>
		<description>Because I wrote the article on a saturday, so by saying, &quot;this saturday&quot;, I would have been referring to the saturday that just passed us by.  However, simply saying &quot;next saturday&quot; is far too vague, especially if the reader is not looking at the date the article went up.  So I believe my &quot;deal&quot; to be quite justified.</description>
		<content:encoded><![CDATA[<p>Because I wrote the article on a saturday, so by saying, &#8220;this saturday&#8221;, I would have been referring to the saturday that just passed us by.  However, simply saying &#8220;next saturday&#8221; is far too vague, especially if the reader is not looking at the date the article went up.  So I believe my &#8220;deal&#8221; to be quite justified.</p>
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	<item>
		<title>By: Lollerskates</title>
		<link>http://www.insanebear.com/2003/our-adventures-some-scattered-thoughts-on-acii/comment-page-1/#comment-1545</link>
		<dc:creator>Lollerskates</dc:creator>
		<pubDate>Wed, 25 Nov 2009 04:13:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.insanebear.com/?p=2003#comment-1545</guid>
		<description>So why didn&#039;t he just say &quot;this Saturday.&quot; Or even just &quot;Saturday.&quot; Why the whole &quot;Saturday after Thanksgiving&quot; deal?</description>
		<content:encoded><![CDATA[<p>So why didn&#8217;t he just say &#8220;this Saturday.&#8221; Or even just &#8220;Saturday.&#8221; Why the whole &#8220;Saturday after Thanksgiving&#8221; deal?</p>
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	<item>
		<title>By: Ryan</title>
		<link>http://www.insanebear.com/2003/our-adventures-some-scattered-thoughts-on-acii/comment-page-1/#comment-1502</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Tue, 24 Nov 2009 23:54:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.insanebear.com/?p=2003#comment-1502</guid>
		<description>This Saturday. When I&#039;m home.</description>
		<content:encoded><![CDATA[<p>This Saturday. When I&#8217;m home.</p>
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	<item>
		<title>By: Lollerskates</title>
		<link>http://www.insanebear.com/2003/our-adventures-some-scattered-thoughts-on-acii/comment-page-1/#comment-1500</link>
		<dc:creator>Lollerskates</dc:creator>
		<pubDate>Tue, 24 Nov 2009 23:49:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.insanebear.com/?p=2003#comment-1500</guid>
		<description>So wait... this Saturday? Or next Saturday?</description>
		<content:encoded><![CDATA[<p>So wait&#8230; this Saturday? Or next Saturday?</p>
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	<item>
		<title>By: Ryan</title>
		<link>http://www.insanebear.com/2003/our-adventures-some-scattered-thoughts-on-acii/comment-page-1/#comment-1496</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Tue, 24 Nov 2009 07:49:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.insanebear.com/?p=2003#comment-1496</guid>
		<description>Also, an addendum. Thank you for not spoiling the story. I&#039;ve yet to beat it, though I&#039;m working my way through at a healthy pace. Lots of stuff to do though. You know how it is.</description>
		<content:encoded><![CDATA[<p>Also, an addendum. Thank you for not spoiling the story. I&#8217;ve yet to beat it, though I&#8217;m working my way through at a healthy pace. Lots of stuff to do though. You know how it is.</p>
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	<item>
		<title>By: Ryan</title>
		<link>http://www.insanebear.com/2003/our-adventures-some-scattered-thoughts-on-acii/comment-page-1/#comment-1495</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Tue, 24 Nov 2009 07:47:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.insanebear.com/?p=2003#comment-1495</guid>
		<description>OMGZORZ DUDE!!! WAI TO NOT GET AN INSIDE JOKE THAT I WAS MAKING TO CODY BECAUSE WERE BEST FRIENDS AND WE DO THINGS LIKE THAT!!!!</description>
		<content:encoded><![CDATA[<p>OMGZORZ DUDE!!! WAI TO NOT GET AN INSIDE JOKE THAT I WAS MAKING TO CODY BECAUSE WERE BEST FRIENDS AND WE DO THINGS LIKE THAT!!!!</p>
]]></content:encoded>
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	<item>
		<title>By: Cody</title>
		<link>http://www.insanebear.com/2003/our-adventures-some-scattered-thoughts-on-acii/comment-page-1/#comment-1494</link>
		<dc:creator>Cody</dc:creator>
		<pubDate>Tue, 24 Nov 2009 05:41:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.insanebear.com/?p=2003#comment-1494</guid>
		<description>I&#039;d very much like to have you on for a podcast the Saturday after Thanksgiving with Ryan and myself, as I have much to discuss with you.  Plus, you&#039;re the only one who&#039;s played Dragon Age, so you&#039;re coming whether you want to or not.</description>
		<content:encoded><![CDATA[<p>I&#8217;d very much like to have you on for a podcast the Saturday after Thanksgiving with Ryan and myself, as I have much to discuss with you.  Plus, you&#8217;re the only one who&#8217;s played Dragon Age, so you&#8217;re coming whether you want to or not.</p>
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		<title>By: Lollerskates</title>
		<link>http://www.insanebear.com/2003/our-adventures-some-scattered-thoughts-on-acii/comment-page-1/#comment-1487</link>
		<dc:creator>Lollerskates</dc:creator>
		<pubDate>Tue, 24 Nov 2009 03:22:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.insanebear.com/?p=2003#comment-1487</guid>
		<description>Not really. I just beat the game (and I mean truly beat it. Every single thing. Even all the treasure chests. It&#039;s a true 100%, not just 1000/1000 job), and I absolutely LOVED it.

I&#039;m tempted to rave about the story a bit, but I&#039;ll hold off out of consideration because I&#039;m not sure who is how far. Suffice it to say that it was what a sequel should be - it improved drastically on the shortcomings, and kept everything that was awesome.

That being said, I feel like all they have to do is make the combat outrageously unforgiving (or at least give the option to make it so). I found the game was much more entertaining when I pretended I couldn&#039;t take out the four guards watching over a codex page, for instance, or forcing myself to complete something without alerting anybody despite the fact I could do it either way.

So I don&#039;t really think your suggestions are necessary. I found (and actually, it&#039;s getting insanely positive reviews) it already remedied the problems you&#039;re talking about. However, the first game didn&#039;t feature armor. Or money. Or plenty of the RPG elements you&#039;re saying are already there. So maybe the next game WILL press that a bit further, I just don&#039;t feel it&#039;s needed.</description>
		<content:encoded><![CDATA[<p>Not really. I just beat the game (and I mean truly beat it. Every single thing. Even all the treasure chests. It&#8217;s a true 100%, not just 1000/1000 job), and I absolutely LOVED it.</p>
<p>I&#8217;m tempted to rave about the story a bit, but I&#8217;ll hold off out of consideration because I&#8217;m not sure who is how far. Suffice it to say that it was what a sequel should be &#8211; it improved drastically on the shortcomings, and kept everything that was awesome.</p>
<p>That being said, I feel like all they have to do is make the combat outrageously unforgiving (or at least give the option to make it so). I found the game was much more entertaining when I pretended I couldn&#8217;t take out the four guards watching over a codex page, for instance, or forcing myself to complete something without alerting anybody despite the fact I could do it either way.</p>
<p>So I don&#8217;t really think your suggestions are necessary. I found (and actually, it&#8217;s getting insanely positive reviews) it already remedied the problems you&#8217;re talking about. However, the first game didn&#8217;t feature armor. Or money. Or plenty of the RPG elements you&#8217;re saying are already there. So maybe the next game WILL press that a bit further, I just don&#8217;t feel it&#8217;s needed.</p>
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