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	<title>Comments on: Review:  Mass Effect 2</title>
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		<title>By: Cody</title>
		<link>http://www.insanebear.com/2258/review-mass-effect-2/comment-page-1/#comment-3281</link>
		<dc:creator>Cody</dc:creator>
		<pubDate>Thu, 25 Mar 2010 06:12:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.insanebear.com/?p=2258#comment-3281</guid>
		<description>Yeah, I bet you would like to snatch something from me, gayboy.  But anyways, I was actually hoping you could give me some feedback on my writing when you read these.  Just like, if anything isn&#039;t clear enough to you or if you feel like I&#039;m leaving something out.  Also how you feel about the length of my reviews.  

If you don&#039;t respond then I&#039;m just going to assume that my reviews are positively fantastic and that I don&#039;t need to alter anything in the future because I&#039;m so awesome.  Thanks, guy.</description>
		<content:encoded><![CDATA[<p>Yeah, I bet you would like to snatch something from me, gayboy.  But anyways, I was actually hoping you could give me some feedback on my writing when you read these.  Just like, if anything isn&#8217;t clear enough to you or if you feel like I&#8217;m leaving something out.  Also how you feel about the length of my reviews.  </p>
<p>If you don&#8217;t respond then I&#8217;m just going to assume that my reviews are positively fantastic and that I don&#8217;t need to alter anything in the future because I&#8217;m so awesome.  Thanks, guy.</p>
<p>Like or Dislike: <img style="padding: 0px; border: none; cursor: pointer;" onmouseover="this.width=this.width*1.3" onmouseout="this.width=this.width/1.2" id="up-3281" src="http://www.insanebear.com/wp-content/plugins/comment-rating/images/1_14_up.png" alt="Thumb up" onclick="javascript:ckratingKarma('3281', 'add', 'www.insanebear.com/wp-content/plugins/comment-rating/', '1_14_');" title="Thumb up" /> <span id="karma-3281-up" style="font-size:12px; color:#009933;">0</span>&nbsp;<img style="padding: 0px; border: none; cursor: pointer;" onmouseover="this.width=this.width*1.3" onmouseout="this.width=this.width/1.2" id="down-3281" src="http://www.insanebear.com/wp-content/plugins/comment-rating/images/1_14_down.png" alt="Thumb down" onclick="javascript:ckratingKarma('3281', 'subtract', 'www.insanebear.com/wp-content/plugins/comment-rating/', '1_14_')" title="Thumb down" /> <span id="karma-3281-down" style="font-size:12px; color:#990033;">0</span></p>]]></content:encoded>
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		<title>By: ChrisRock</title>
		<link>http://www.insanebear.com/2258/review-mass-effect-2/comment-page-1/#comment-3274</link>
		<dc:creator>ChrisRock</dc:creator>
		<pubDate>Thu, 25 Mar 2010 05:31:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.insanebear.com/?p=2258#comment-3274</guid>
		<description>Sounds like a damn good game. I will have to snatch Mass effect and Mass effect 2 from you sometime Cody.</description>
		<content:encoded><![CDATA[<p>Sounds like a damn good game. I will have to snatch Mass effect and Mass effect 2 from you sometime Cody.</p>
<p>Like or Dislike: <img style="padding: 0px; border: none; cursor: pointer;" onmouseover="this.width=this.width*1.3" onmouseout="this.width=this.width/1.2" id="up-3274" src="http://www.insanebear.com/wp-content/plugins/comment-rating/images/1_14_up.png" alt="Thumb up" onclick="javascript:ckratingKarma('3274', 'add', 'www.insanebear.com/wp-content/plugins/comment-rating/', '1_14_');" title="Thumb up" /> <span id="karma-3274-up" style="font-size:12px; color:#009933;">0</span>&nbsp;<img style="padding: 0px; border: none; cursor: pointer;" onmouseover="this.width=this.width*1.3" onmouseout="this.width=this.width/1.2" id="down-3274" src="http://www.insanebear.com/wp-content/plugins/comment-rating/images/1_14_down.png" alt="Thumb down" onclick="javascript:ckratingKarma('3274', 'subtract', 'www.insanebear.com/wp-content/plugins/comment-rating/', '1_14_')" title="Thumb down" /> <span id="karma-3274-down" style="font-size:12px; color:#990033;">0</span></p>]]></content:encoded>
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		<title>By: Cody</title>
		<link>http://www.insanebear.com/2258/review-mass-effect-2/comment-page-1/#comment-2328</link>
		<dc:creator>Cody</dc:creator>
		<pubDate>Mon, 08 Feb 2010 19:29:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.insanebear.com/?p=2258#comment-2328</guid>
		<description>Thought I&#039;d just throw this out here before this story goes off the homepage forever.  What are your thoughts on your council choice from ME1 having pretty much no effect on ME2?  Do you think that major decision will show up in ME3, or do you think BioWare&#039;s just sweeping it under the rug to accommodate for everybody&#039;s unique stories?</description>
		<content:encoded><![CDATA[<p>Thought I&#8217;d just throw this out here before this story goes off the homepage forever.  What are your thoughts on your council choice from ME1 having pretty much no effect on ME2?  Do you think that major decision will show up in ME3, or do you think BioWare&#8217;s just sweeping it under the rug to accommodate for everybody&#8217;s unique stories?</p>
<p>Like or Dislike: <img style="padding: 0px; border: none; cursor: pointer;" onmouseover="this.width=this.width*1.3" onmouseout="this.width=this.width/1.2" id="up-2328" src="http://www.insanebear.com/wp-content/plugins/comment-rating/images/1_14_up.png" alt="Thumb up" onclick="javascript:ckratingKarma('2328', 'add', 'www.insanebear.com/wp-content/plugins/comment-rating/', '1_14_');" title="Thumb up" /> <span id="karma-2328-up" style="font-size:12px; color:#009933;">0</span>&nbsp;<img style="padding: 0px; border: none; cursor: pointer;" onmouseover="this.width=this.width*1.3" onmouseout="this.width=this.width/1.2" id="down-2328" src="http://www.insanebear.com/wp-content/plugins/comment-rating/images/1_14_down.png" alt="Thumb down" onclick="javascript:ckratingKarma('2328', 'subtract', 'www.insanebear.com/wp-content/plugins/comment-rating/', '1_14_')" title="Thumb down" /> <span id="karma-2328-down" style="font-size:12px; color:#990033;">0</span></p>]]></content:encoded>
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		<title>By: Cody</title>
		<link>http://www.insanebear.com/2258/review-mass-effect-2/comment-page-1/#comment-2289</link>
		<dc:creator>Cody</dc:creator>
		<pubDate>Sat, 06 Feb 2010 02:43:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.insanebear.com/?p=2258#comment-2289</guid>
		<description>I didn&#039;t mean to imply that ME2 has bad AI, level design, and story structure.  I was pointing out that locked doors are common replacements for these things.  Had ME2 excelled further in these areas, then locked doors likely wouldn&#039;t have been necessary for pacing.  (And when I say story structure, I mean the narrative of individual missions and how you&#039;re pushed to progress).  I just think it&#039;s lazy development and that a little more effort could have enriched the experience.

As for that shitty ass Vanguard Charge, maybe that&#039;s how you&#039;re supposed to use it.  It makes so much sense now...just teleport through the level!

And for scanning, I understand the realism argument, which I stated I liked in the context of fuel.  But it&#039;s a video game first and foremost...realism is not allowed to destroy the pace of an otherwise high-octane game.  It&#039;s just a shame.</description>
		<content:encoded><![CDATA[<p>I didn&#8217;t mean to imply that ME2 has bad AI, level design, and story structure.  I was pointing out that locked doors are common replacements for these things.  Had ME2 excelled further in these areas, then locked doors likely wouldn&#8217;t have been necessary for pacing.  (And when I say story structure, I mean the narrative of individual missions and how you&#8217;re pushed to progress).  I just think it&#8217;s lazy development and that a little more effort could have enriched the experience.</p>
<p>As for that shitty ass Vanguard Charge, maybe that&#8217;s how you&#8217;re supposed to use it.  It makes so much sense now&#8230;just teleport through the level!</p>
<p>And for scanning, I understand the realism argument, which I stated I liked in the context of fuel.  But it&#8217;s a video game first and foremost&#8230;realism is not allowed to destroy the pace of an otherwise high-octane game.  It&#8217;s just a shame.</p>
<p>Like or Dislike: <img style="padding: 0px; border: none; cursor: pointer;" onmouseover="this.width=this.width*1.3" onmouseout="this.width=this.width/1.2" id="up-2289" src="http://www.insanebear.com/wp-content/plugins/comment-rating/images/1_14_up.png" alt="Thumb up" onclick="javascript:ckratingKarma('2289', 'add', 'www.insanebear.com/wp-content/plugins/comment-rating/', '1_14_');" title="Thumb up" /> <span id="karma-2289-up" style="font-size:12px; color:#009933;">0</span>&nbsp;<img style="padding: 0px; border: none; cursor: pointer;" onmouseover="this.width=this.width*1.3" onmouseout="this.width=this.width/1.2" id="down-2289" src="http://www.insanebear.com/wp-content/plugins/comment-rating/images/1_14_down.png" alt="Thumb down" onclick="javascript:ckratingKarma('2289', 'subtract', 'www.insanebear.com/wp-content/plugins/comment-rating/', '1_14_')" title="Thumb down" /> <span id="karma-2289-down" style="font-size:12px; color:#990033;">0</span></p>]]></content:encoded>
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		<title>By: Lollerskates</title>
		<link>http://www.insanebear.com/2258/review-mass-effect-2/comment-page-1/#comment-2287</link>
		<dc:creator>Lollerskates</dc:creator>
		<pubDate>Fri, 05 Feb 2010 23:45:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.insanebear.com/?p=2258#comment-2287</guid>
		<description>You&#039;re entitled to your opinion on much of that, but -

Umm, you think locking doors is a legitimate way to set the pace of a game? “Fuck decent AI, level design, and story structure, we can just lock a door!&quot;
- &gt; The AI was fine, the level design was just as good as any third person shooter, the story structure (????) really has nothing to do with what you were referring to. The problem comes with sheer difficulty sliders - you can play as a vanguard, turn the thing to casual, and charge from enemy to enemy trigger cutscenes and despawning them. A remedy around this was locking doors so you couldn&#039;t just keep running - you had to deal with the foes in the room. I don&#039;t see why that&#039;s an issue.

&quot;Anything positive about the Mako driving sequences&quot;
- &gt; Wrong. Scanning is boring (and, not to pull the realism card, but that simply makes sense to me), but I&#039;d take boring over frustrating ANY day.

&quot;Legion&#039;s quest&quot;
- &gt; Yeah, that one confused me as well. I think the designers want some gamer sympathy toward inorganic, artificial life - to blur the line, as it were. As a philosophical point, I reject what they&#039;re trying to do. If it comes down to choosing between the Quarians and the Geth in ME3 (in terms of assisting the Quarians to retrieve their homeworld) I won&#039;t even hesitate, regardless of how sweet Legion is.

I think ME2 is BioWare&#039;s greatest achievement to date - and that&#039;s really saying something. When the trilogy is complete, I will have a hard time saying to myself which one was the best, I think, as they seem to have to be taken together (unlike Halo, for instance, where the first is clearly the best). If they do an outstanding job of the third installment, it will easily take the &quot;Best Trilogy&quot; title away from the Metroid Prime series.

I dunno. Maybe there&#039;s just something about the ME universe I find intoxicating - though most critics agree with me. There was even a nice IGN article about how it kicked the pants off of Uncharted 2.</description>
		<content:encoded><![CDATA[<p>You&#8217;re entitled to your opinion on much of that, but -</p>
<p>Umm, you think locking doors is a legitimate way to set the pace of a game? “Fuck decent AI, level design, and story structure, we can just lock a door!&#8221;<br />
- &gt; The AI was fine, the level design was just as good as any third person shooter, the story structure (????) really has nothing to do with what you were referring to. The problem comes with sheer difficulty sliders &#8211; you can play as a vanguard, turn the thing to casual, and charge from enemy to enemy trigger cutscenes and despawning them. A remedy around this was locking doors so you couldn&#8217;t just keep running &#8211; you had to deal with the foes in the room. I don&#8217;t see why that&#8217;s an issue.</p>
<p>&#8220;Anything positive about the Mako driving sequences&#8221;<br />
- &gt; Wrong. Scanning is boring (and, not to pull the realism card, but that simply makes sense to me), but I&#8217;d take boring over frustrating ANY day.</p>
<p>&#8220;Legion&#8217;s quest&#8221;<br />
- &gt; Yeah, that one confused me as well. I think the designers want some gamer sympathy toward inorganic, artificial life &#8211; to blur the line, as it were. As a philosophical point, I reject what they&#8217;re trying to do. If it comes down to choosing between the Quarians and the Geth in ME3 (in terms of assisting the Quarians to retrieve their homeworld) I won&#8217;t even hesitate, regardless of how sweet Legion is.</p>
<p>I think ME2 is BioWare&#8217;s greatest achievement to date &#8211; and that&#8217;s really saying something. When the trilogy is complete, I will have a hard time saying to myself which one was the best, I think, as they seem to have to be taken together (unlike Halo, for instance, where the first is clearly the best). If they do an outstanding job of the third installment, it will easily take the &#8220;Best Trilogy&#8221; title away from the Metroid Prime series.</p>
<p>I dunno. Maybe there&#8217;s just something about the ME universe I find intoxicating &#8211; though most critics agree with me. There was even a nice IGN article about how it kicked the pants off of Uncharted 2.</p>
<p>Like or Dislike: <img style="padding: 0px; border: none; cursor: pointer;" onmouseover="this.width=this.width*1.3" onmouseout="this.width=this.width/1.2" id="up-2287" src="http://www.insanebear.com/wp-content/plugins/comment-rating/images/1_14_up.png" alt="Thumb up" onclick="javascript:ckratingKarma('2287', 'add', 'www.insanebear.com/wp-content/plugins/comment-rating/', '1_14_');" title="Thumb up" /> <span id="karma-2287-up" style="font-size:12px; color:#009933;">0</span>&nbsp;<img style="padding: 0px; border: none; cursor: pointer;" onmouseover="this.width=this.width*1.3" onmouseout="this.width=this.width/1.2" id="down-2287" src="http://www.insanebear.com/wp-content/plugins/comment-rating/images/1_14_down.png" alt="Thumb down" onclick="javascript:ckratingKarma('2287', 'subtract', 'www.insanebear.com/wp-content/plugins/comment-rating/', '1_14_')" title="Thumb down" /> <span id="karma-2287-down" style="font-size:12px; color:#990033;">0</span></p>]]></content:encoded>
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		<title>By: Cody</title>
		<link>http://www.insanebear.com/2258/review-mass-effect-2/comment-page-1/#comment-2282</link>
		<dc:creator>Cody</dc:creator>
		<pubDate>Fri, 05 Feb 2010 19:49:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.insanebear.com/?p=2258#comment-2282</guid>
		<description>POSSIBLE SPOILERS AHEAD

Samara&#039;s loyalty quest lasted all of 5 minutes and was hardly driven by the player&#039;s dialogue choices--it was just an action-less quest.

Umm, you think locking doors is a legitimate way to set the pace of a game?  &quot;Fuck decent AI, level design, and story structure, we can just lock a door!&quot;

I preferred driving the Mako.  It had it&#039;s moments.  Scanning?  If you ever had fun scanning, then you&#039;ve got a bad brain.

Quarians are alright.  Don&#039;t know if I&#039;d call them awesome.  And Tali&#039;s trial was totally blown.  That could have been the awesome dialogue/research quest I was looking for.  Instead, it amounted to shooting a bunch of Geth and using my charm option once in dialogue.

Legion was cool.  He brought a lot of perspective to the Geth.  I ended up sending him through the tunnel thing at the end because I thought it quite poetic in the context of the story.

Speaking of Legion, wtf was up with his loyalty quest?  I got 30 renegade points for not re-writing half a race&#039;s culture by essentially brainwashing them?  They&#039;re robots, who cares if they blow up?

I definitely do want to do a ME1 through 2 playthrough to get a full sense of the scope.  But taken as an individual game, I thought Dragon Age was better.  Maybe ME2 has better game mechanics, but Dragon Age&#039;s story and characters were much more effective for me.  I also think the Origin stories are really innovative.</description>
		<content:encoded><![CDATA[<p>POSSIBLE SPOILERS AHEAD</p>
<p>Samara&#8217;s loyalty quest lasted all of 5 minutes and was hardly driven by the player&#8217;s dialogue choices&#8211;it was just an action-less quest.</p>
<p>Umm, you think locking doors is a legitimate way to set the pace of a game?  &#8220;Fuck decent AI, level design, and story structure, we can just lock a door!&#8221;</p>
<p>I preferred driving the Mako.  It had it&#8217;s moments.  Scanning?  If you ever had fun scanning, then you&#8217;ve got a bad brain.</p>
<p>Quarians are alright.  Don&#8217;t know if I&#8217;d call them awesome.  And Tali&#8217;s trial was totally blown.  That could have been the awesome dialogue/research quest I was looking for.  Instead, it amounted to shooting a bunch of Geth and using my charm option once in dialogue.</p>
<p>Legion was cool.  He brought a lot of perspective to the Geth.  I ended up sending him through the tunnel thing at the end because I thought it quite poetic in the context of the story.</p>
<p>Speaking of Legion, wtf was up with his loyalty quest?  I got 30 renegade points for not re-writing half a race&#8217;s culture by essentially brainwashing them?  They&#8217;re robots, who cares if they blow up?</p>
<p>I definitely do want to do a ME1 through 2 playthrough to get a full sense of the scope.  But taken as an individual game, I thought Dragon Age was better.  Maybe ME2 has better game mechanics, but Dragon Age&#8217;s story and characters were much more effective for me.  I also think the Origin stories are really innovative.</p>
<p>Like or Dislike: <img style="padding: 0px; border: none; cursor: pointer;" onmouseover="this.width=this.width*1.3" onmouseout="this.width=this.width/1.2" id="up-2282" src="http://www.insanebear.com/wp-content/plugins/comment-rating/images/1_14_up.png" alt="Thumb up" onclick="javascript:ckratingKarma('2282', 'add', 'www.insanebear.com/wp-content/plugins/comment-rating/', '1_14_');" title="Thumb up" /> <span id="karma-2282-up" style="font-size:12px; color:#009933;">0</span>&nbsp;<img style="padding: 0px; border: none; cursor: pointer;" onmouseover="this.width=this.width*1.3" onmouseout="this.width=this.width/1.2" id="down-2282" src="http://www.insanebear.com/wp-content/plugins/comment-rating/images/1_14_down.png" alt="Thumb down" onclick="javascript:ckratingKarma('2282', 'subtract', 'www.insanebear.com/wp-content/plugins/comment-rating/', '1_14_')" title="Thumb down" /> <span id="karma-2282-down" style="font-size:12px; color:#990033;">0</span></p>]]></content:encoded>
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		<title>By: Lollerskates</title>
		<link>http://www.insanebear.com/2258/review-mass-effect-2/comment-page-1/#comment-2277</link>
		<dc:creator>Lollerskates</dc:creator>
		<pubDate>Fri, 05 Feb 2010 17:55:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.insanebear.com/?p=2258#comment-2277</guid>
		<description>Dialogue centric mission - Samara&#039;s loyalty quest.
Reason for bypassing doors to proceed with mission - prevents you from turning the difficulty to casual and literally running by everything (could have used locked doors or some other cliche, but that&#039;s why it&#039;s there)
Scanning is bad - better than driving the Mako
Quarians are fucking awesome - !!!!!!!!!!
Legion&#039;s cool too - 
I&#039;m going to have a hard time putting down ME 1&amp;2 to play BioShock 2 -</description>
		<content:encoded><![CDATA[<p>Dialogue centric mission &#8211; Samara&#8217;s loyalty quest.<br />
Reason for bypassing doors to proceed with mission &#8211; prevents you from turning the difficulty to casual and literally running by everything (could have used locked doors or some other cliche, but that&#8217;s why it&#8217;s there)<br />
Scanning is bad &#8211; better than driving the Mako<br />
Quarians are fucking awesome &#8211; !!!!!!!!!!<br />
Legion&#8217;s cool too &#8211;<br />
I&#8217;m going to have a hard time putting down ME 1&amp;2 to play BioShock 2 -</p>
<p>Like or Dislike: <img style="padding: 0px; border: none; cursor: pointer;" onmouseover="this.width=this.width*1.3" onmouseout="this.width=this.width/1.2" id="up-2277" src="http://www.insanebear.com/wp-content/plugins/comment-rating/images/1_14_up.png" alt="Thumb up" onclick="javascript:ckratingKarma('2277', 'add', 'www.insanebear.com/wp-content/plugins/comment-rating/', '1_14_');" title="Thumb up" /> <span id="karma-2277-up" style="font-size:12px; color:#009933;">0</span>&nbsp;<img style="padding: 0px; border: none; cursor: pointer;" onmouseover="this.width=this.width*1.3" onmouseout="this.width=this.width/1.2" id="down-2277" src="http://www.insanebear.com/wp-content/plugins/comment-rating/images/1_14_down.png" alt="Thumb down" onclick="javascript:ckratingKarma('2277', 'subtract', 'www.insanebear.com/wp-content/plugins/comment-rating/', '1_14_')" title="Thumb down" /> <span id="karma-2277-down" style="font-size:12px; color:#990033;">0</span></p>]]></content:encoded>
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