Our Adventures: My thoughts on Shadow Complex and the Just Cause 2 Demo

Not Just Cause 2, in case you were wondering.

Yeah, I’m doing two impressions in one post. That’s just the way we jerry-rig things together here at InsaneBear. You got a problem with that, punk? That’s what I thought. Now onto my very valuable personal opinions!

I’ll cover Just Cause 2 first, since I have less to say about that. The demo gives you a satisfyingly large landscape to explore (although it is clearly a small portion of a much larger map) but only 30 minutes to do so. You can replay it as many times as you want, though, so there’s plenty of opportunity to experience all manner of craziness. I played a few different times and tried my hand at core missions, side missions, blowing crap up, and just doing crazy things like flying as high as I could and leaping out to enjoy a breezy two-minute free-fall. From what I saw, the game definitely lives up to the hype as an arena to conduct insane stunts in, but poor controls and lack of polish hinder the fun.

The grappling hook that’s so integral to the game’s stunts doesn’t really allow free-flowing movement like Spider-man’s webs, for example. It just seems cumbersome when every time I try grappling to the top of a water-tower, my guy doesn’t automatically climb to the top, but instead hangs on the ledge and forces me to jump up, which is not nearly as easy as it should be. And with intermediate sized obstacles that look jumpable but really aren’t, it becomes a hassle to stop and aim the hook and go through all the ledge non-sense. Pretty much, Just Cause 2 can’t keep up with the flow and pace of most modern sandbox games.

The driving is also an issue, as it feels unresponsive and unsuited for the high-octane action that the game is going for. I much prefer the driving in GTA games. And while we’re on the topic, Grand Theft Auto IV puts Just Cause 2 to shame in the graphics department.

All and all, there’s a lot of potential for uniquely memorable moments in this game and I’m sure the main missions have some great scripted stunts and action. But Just Cause 2 simply doesn’t feel like a AAA game. I think a game like Prototype would probably offer more polished and responsive opportunities for open-world mayhem. But keep in mind, my thoughts are based solely on a demo, so the real thing could turn out better.

Now onto Shadow Complex. I considered reviewing this game, but have decided on a policy of only reviewing video games released in the past six months (if that’s quite alright with my dear readers). The first thing that stood out to me when I started playing this game is just how awful all of the voice acting and narrative is. I think this might be on purpose, though, as the game is a throw-back to the simpler days of 8 and 16-bit gaming. But it’s a throw-back that looks as pretty as any original Xbox game, so that’s nice.

But that’s not what Shadow Complex is about. And I know this has nothing to do with my impressions, but I sort of feel like my shoulder’s coming out of its socket right now…I can’t wait until a nice robotic body is available at a reasonable price for me to implant my brain in. But anyways, Shadow Complex is all about the gameplay. I played on Normal, which made combat so pathetically easy that I can hardly count it as a gameplay aspect. For what it’s worth, there’s a decent variety of enemies, but they are all frightfully dumb…so we’ll gloss over that part.

The core of the game to me was exploration. This mundane “cave” that you go spelunking in gradually grows into a massive labyrinth full of secret rooms and passages to explore. As you run and jump your way around the complex, you’ll come across upgrades which allow you to go all Scuba-Steve with infinite air-tanks, double-jump about with a very poor excuse for a jet-pack, run at super-sonic speeds with some tricked out boots, and grapple around like some sort of guy who stumbled across a grappling hook and thought he’d make a day of it.

Especially curious gamers can platform themselves into what can sometimes be very secret secret rooms which contain weapon upgrades and the like. Each new upgrade or ability you gain grants you the means to bypass barriers and advance the plot. That’s one thing I really liked about the game–each area of the world constantly felt fresh, because new equipment would allow you to go back to places you’d been before and access the areas you saw but didn’t have the means to get into yet. And considering the wealth of upgrades (which felt sort of useless on the Normal difficultly level, to be honest) to be found, you always have an excuse to backtrack and test your platforming skills.

One thing that disappointed me was the lackluster boss fights. For a game that’s supposed to hearken back to the glory days of boss fights, I expected a little more. But hey, at least the old-school focus on high scores and speed-runs mixed with the modern capabilities of internet leader-boards and constant updates on your progress against friends makes for some great replayability.

Shadow Complex may not have been my cup of tea, but for $15, I found it enjoyable enough. And even though I’ve never played the old Metroid or Castlevania games, from what I understand, this modern take on the “Metroidvania” formula gets it right. Still, I can’t help but feeling Batman: Arkham Asylum is a better modern alternative. That game has all the thrill of equipment-delayed exploration found in Shadow Complex, but with really fun combat, puzzles, atmosphere, and story to boot. But for the price, the seven hour campaign of Shadow Complex is probably worth it, especially if you like that style of game.

And because this isn’t a review and it doesn’t have to be coherently organized, I’ll throw in one final issue I had with the game here. Visually, it’s presented as if it’s a 3D world, but the gameplay is purely 2D. It’s something I got used to, but it was really annoying at first when enemies were moving at different depths than my character and I was stuck on one plane. Aiming is a bit of a problem in that circumstance. Now I have to go do something about my shoulder before it falls off.

Author: Cody

Tags: , , , , , , , ,

Sunday, March 7th, 2010 Our Adventures

8 Comments to Our Adventures: My thoughts on Shadow Complex and the Just Cause 2 Demo

  • Ryan says:

    Did you know that Nolan North voices the protagonist? Well, he does, and, therefore, the voice acting cannot be bad. It’s the first law of voice acting and the reason why Nolan North is in so many games. “If your game contains the voice acting talents of Mr. North, then it can, by no stretch of the imagination, be considered to have poor quality voice acting.”

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    • Cody says:

      I’ve actually decided that Nolan North is a hack and that I only want to hear him in Uncharted because he plays himself in that game which makes the voice acting good by default. In every other game he does he uses the exact same voice, tone, demeanor, and it doesn’t work for non-Nathan Drake characters. The guy seriously has no range. Marcus Fenix’s voice actor, on the other hand, was also Bender in Futurama. Now that’s range.

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  • Lollerskates says:

    ME LIKE METROIDVANIA. ME LIKE SHADOW COMPLEX.

    NO LIKE UNCHARTED. NO LIKE SONY.

    ME JOHN, BIG TREE!

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    • Cody says:

      I’m with you on the first line.

      The second line isn’t really connected to my story but I suppose I mentioned Uncharted in the comments, in reference to Nolan North.

      What the hell is that third line all about?

      Also, as someone who really enjoys Arkham Asylum and metroidvania games, what do you think about my conclusion that it’s the best modern take on that style of game?

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      • Lollerskates says:

        Third line is a reference to Airplane! dude!

        I found the bit about Arkham Asylum to be interesting, because it was using the same concepts (acquire Gadget A to access previously seen Door B in Hallway C, where you’ve probably been before). A kind of superficial open world where exploration and progression occur through discovery of gadgets and new equipment until the entire world really is open to you, much like the 2D style of Metroidvania.

        What’s interesting is I don’t know that I even thought (or heard) of Arkham Aslyum as being comparable to that before, but I suppose it fits. The Metroid Prime games (and here’s hoping that new Castlevania title) always seemed to me to be the “modernized” Metroidvania, in that, for instance, their maps still consist of individual “cells” for rooms, and so on.

        I hadn’t really thought about games that played like Arkham Asylum before (usually Ryan pops in here and schools somebody who is wrong about something, so I’ll just assume that will happen if I am), but now that you mention it, it seems to fit. I’m not sure what I’d consider to be “modern takes” (are Gamecube games really modern anymore?) but I’d put the Metroid Prime games above Arkham Asylum in terms of pulling off the style (for its own sake) in 3D, but I wouldn’t hate on terming Arkham as some kind of development within or evolution of the genre, and giving it an endorsement as such – like you did, really.

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        • Cody says:

          Yeah, the use of gadgets just made me think of it while I was playing Shadow Complex. Other than AA, though, I can’t really think of other games in that vein. I’ve never played the Metroid Prime games, because I’m a bad person, so I can’t really say much about those.

          And I’ve seen Airplane before, but I was…not entirely coherent at the time, so I don’t remember much of it.

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