
Metal Gear Solid Touch
Score: Meh
Difficulty played on: Default (No difficulty selection)
Time to beat: 5 sessions of boredom (Let’s say 3 hours)
Loved the most: Easy to pick up and play; good distraction when you’ve got nothing better to do.
Hated the most: Repetitive gameplay.
When Metal Gear Solid Touch was announced, I didn’t expect much. It’s an iPhone port of a game that pushed boundaries in gameplay, narrative, and graphics. You can’t expect it to even remotely live up to its namesake. And I didn’t. Yet, ultimately the game rings hollow and offers nothing more than something to do while you’re waiting for the bus.
If you don’t know what Metal Gear Solid, or specifically Metal Gear Solid 4, is by now, then you’re probably at the wrong website. However, just in case you’re not and you still don’t know what MGS4 is, I’ll give you a little primer. Spoilers for prior MGS games, I guess… You play as a legendary soldier named Solid Snake; he’s begun to age rapidly and is beginning to feel the effects of the various genetic deficiencies he has experienced; did I mention he’s a clone? Ya, of another legendary soldier named Big Boss, whom snake killed… with a homemade flamethrower… Snake, as in previous Metal Gear Solid titles, is out to save the world from the forces of evil. Specifically, Liquid Ocelot. He an arch enemy of snake that’s a hybrid of an old guy who likes spaghetti westerns and revolvers and Snake’s own clone twin bother, Liquid Snake, who has begun to possess Ocelot after Ocelot had his left arm replaced with Liquid’s (Snake killed Liquid in the first Metal Gear Solid). Liquid is trying to take control of an AI Network that a group called the Patriots have been using to control American society, so that he can then control the world himself. Snake has to stop him. Shooting, awesome, albeit long, cut scenes, and general awesomeness ensue. Metal Gear Solid Touch takes place within this story, except only with very limited shooting and not nearly as much awesomeness as the full game.

General awesomeness sold separately.
The first thing you’ll notice when you load the game up are that the visuals are ripped straight from MGS4. However, this is no stunning technical feat, as all of the levels are simply composed of a static, 2D background on which enemies pop up. It’s as if somebody took some MGS4 wallpapers and spattered some enemies accross it. That’s not to say that it looks bad, but that’s not to say that it looks particularly great either, it just doesn’t look bad. The visuals do their job to tell you that you’re playing a very stripped down version of MGS4.

Yup, this is it.
The sound effects and music are appropriately MGS in nature. Which is nice, especially after MGS Mobile (which was a more proper Metal Gear game than this) decided to forgo them. You get the appropriately epic sounding score, and the little sound effects you’ve come to expect from the series, like when you pick up a ration to recover health.
As I stated earlier, the graphics look nice, but it does not really help the level design. Since every level is 2D and you’re just shooting enemies the whole time, it could all be set against a black background and you’d get the same basic experience. Mission, boss, and weapon variety are all basically the same story too. Every mission feels the same: you’re shooting stuff. Sometimes its with an RPG, but most of the time you’ll be using your trusty M4 or SVD Sniper Rifle. The bosses are pretty much the same thing as every other level as well. The fight with Raging Raven consists of three parts and utilizes most of the techniques you have available to you, but since that’s not much, it doesn’t really feel like anything special.
As simple as the game is, there is a high replayability value to it. As should be expected with a game of this type, it’s short and easy, so you’ll have no problem going through it multiple times. As you play through the game you gain Drebin points which allow you to unlock various wallpapers in the Drebin store. Once you beat the game for the first time, you also unlock a Survival mode in which you can play through every act with your health and powerups carrying over, and if you die you must restart from the very beginning.

Pinch to zoom, it's revolutionary!
Given that this is an iPhone, I should probably talk about the touch controls. Basically, you tap to shoot. You move a cursor accross the screen to aim at enemies and you can tap anywhere on the screen to shoot. You pinch to switch to your sniper rifle, and pinch the opposite way to switch back to your M4. There’s nothing wrong with the controls. They work, and are simple, but, just like the rest of the game, you may be left wanting more, as it all seems a bit too shallow and simple, and not much like a Metal Gear Solid game.
Author:
Ryan
Tags: iphone, ipod touch, metal gear solid touch
Awesome game, great post
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