Reactions: Mass Effect 2 ready for love

Your skin really brings out the blue in your lovely eyes, baby.

"Your skin really brings out the blue in your lovely eyes, baby."

Yeah, I made a reference to a Bad Company song in the headline…got a problem with it? You don’t know who Bad Company is? Damn kids! Anyways, according to Joystiq, in a recent interview with VG247, the good Bioware doctors Ray Muzyka and Greg Zeschuk said that Mass Effect 2 won’t, “shy away from emotionally engaging moments,” provided they’re “contextually appropriate.” Nothing more emotionally engaging than promiscuous (I wish) space-love with asexual…bisexual…sexual blue aliens! But really, it’s good to see that Bioware isn’t letting wackos like this scare them away from writing the story they want to write. I know I can’t wait for all sorts of “contextually appropriate” activities!

Author: Cody

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Thursday, April 9th, 2009 Reactions

9 Comments to Reactions: Mass Effect 2 ready for love

  • Esker says:

    I object to it not out of any moral conviction, only that its sort of boring. I mean – it’s one thing when it’s like Final Fantasy and you’re just watching romance unfold (that’s just like watching a movie or reading a book). But when I’m actually playing the role of a character to such an extent that their morality is my morality, it feels really pathetic to engage in relationships with other video games characters of my own choosing.

    As long as other aspects of the game don’t suffer because of it, I guess I can’t really complain that it’s there. But don’t make me go through all of that awkwardness of the realization that I’m hitting on a virtual girl of my own choice just to be rewarded with fake sex and an achievement.

    Same thing goes for Fable II. If I’m REALLY getting enjoyment out of building a fake family up in a fake world, I might wanna reevaluate my priorities. I guess my feeling is – while power, violence, and the satisfaction of completion are healthy things to explore in video games, sexual exploration might be a bit too far.

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  • Esker says:

    So I guess there is some level of moral conviction, there. Just not the “OMG Sex is evil” kind. More like, “OMG Sex is really something that should stick to reality at the risk of stunting emotional development and attachment to reality.”

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  • Cody says:

    Dude, if you didn’t enjoy marrying a hooker in Fable II and forcing a baby out of her before killing her and moving on to your next wife…well then there’s something wrong with you, my friend. But in all seriousness, I think games absolutely should explore sexuality and romance. It’s an overwhelming part of our lives and something that we can’t just ignore if we ever hope to elevate the story-telling in games. It just hasn’t been done right yet.

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    • Esker says:

      Maybe – but is it something we WANT done right in a video game? I mean, it’s one thing to kill something / somebody in a video game. There’s no (healthy and / or legal) outlet for such an impulse otherwise. But romance? As I said, I’ve no problem with it when it’s merely a story telling device (Final Fantasy comes to mind, where you have no say whether it happens or not). But when it’s a product of our choices, it seems like a different cup of tea.

      I dunno. Even Fable might not be a good example of what I’m concerned about, because you don’t really build attachments or ‘real’ relationships in the game – you just give the whore a ton of shit until she accepts your ring. But Mass Effect was different. Purely of your choosing, you had to work your balls off to check up on them (in my case, Ashley – idk how anybody can stand that other whore) in order to build a relationship and see it come to … well, “fruitfulness.”

      I’m just not sure enjoying, or exploring such a thing is emotionally healthy. Particularly if it was ever done ‘right,’ where it really felt real. Do we want people to feel truly sexually interested in video game characters? It’s one thing to want them to truly kill video game characters. Or to truly care about what happens to a video game character. But I think romance is a little… different. Personally I hope it’s never done right.

      I’d like it to stay either superficial and somewhat amusing (like Fable) or merely an uncontrollable element to the story (Final Fantasy or otherwise).

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      • Azacar says:

        Ashley was the only option in my mind.

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        • Cody says:

          When I say “right,” I don’t mean that we actually fall in love with the character. The moment I start popping boners while playing a game is the moment…well, idk what I’d do if that happened. But by right i just mean, there’s enough of an emotional attachment where you care about what happens to that character and you feel like they care about you. The dog in Fable 2 is a good example of this. I chose the ending where the dog lived because he was all I cared about. I’ll definitely admit that as it is now, romance in games, specifically Mass Effect 1 is pretty pointless. I played it to see a character’s story arc through to the end and for the achievement, I didn’t actually care about the hawt “sex.” As for non-interactive romances like in FF and MGS, those are fine, but usually come off as cheesy to me.

          On a side note, all this thinking about Mass Effect made me remember at the end of the first one, when you have to choose between saving Ashley or that other dude, I saved Ashley with the outlandish hope that I could work her into a threesome with the blue chick…I honestly felt bad afterwords because I knew I condemned a friend to death for a sexual fantasy, lol.

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  • Esker says:

    I had typed this thing up about how I hated the dog in Fable II and was more than happy to exchange it in the end for the big statue of me with the “sacrifice” option, and that this was weird because it somehow made me the best hero possible even though it was to me the most selfish, and that the DLC allows you to resurrect your dog anyway so that the ending choice was really just silly all around, and that I was a little concerned about your rationale but in general yes, Kaiden is a big tool just like his spiritual predecessor Carth was, so I generally agree with your decision to give him the axe. But then I clicked another link by accident and it deleted it. So this is what we all end up with.

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    • Cody says:

      Lol, you are just a total negative nancy man. I totally thought Molyneux pulled the whole dog thing off. I actually cared about that pup. I don’t know how anybody could hate him. I mean, he fights for you, he leads the way and barks at treasure, he even does tricks! And yeah, Kaiden was a tool but I felt like he deserved to live more than that ignorant bitch Ashley. I mean, I’m a pretty prejudice guy, and I thought she was irrational about all her alien hate. But alas, I wanted a guy-girl-alien orgy, not a guy-guy-alien orgy. As for Carth though, I actually enjoyed his backstory…not as much as the mandalorian though.

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  • Esker says:

    His leading the way and barking for treasure is exactly what spelled his doom. How many times did I spot treasure well before he did, but then when I got close I’d still have to hear his obnoxious bark, like he was actually the driving force behind me opening the chest. It drove me insane. But I fully understand that for most people it probably wouldn’t make them want to die like it did for me, so my opinion of the game didn’t suffer because of it.

    As for Ashley and her alien discrimination – she wasn’t THAT bad. And you could scold her if / when she went over the top on you. And Carth… just… all I remember of Carth is him just booking it when I started killing them all off on the final island. And apparently there is some way I could’ve killed him too but I never found it.

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