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Reactions: Release dates, delays, and rumors! Oh my!

This has something to do with video games, I swear!
Here’s how it is: game developers and publishers make games, and most of the time they like to release them too. That’s what this post is about if you couldn’t tell from the header image.
Author: RyanReactions: XCOM delayed to Take-Two’s next fiscal year

That means that we can no longer expect the promising Tactical FPS-RPG on March 6th. Instead, it’s been pushed back to sometime between April 1st, 2012 and March 31st, 2013. Sometimes bad things happen. But my gut tells me we’ll be seeing it around Holiday 2012.
Author: CodyTrailers: Why you should care about XCOM
Isn’t it refreshing to see a Shooter that’s more complex than your standard Modern Military corridor crawl? To think, you actually have to put more thought into it than simply deciphering whether your crosshair is red or green!
Author: CodyTrailers: See how XCOM is like a first-person Mass Effect
I usually try to avoid posting 20 minute videos, but this E3 demo for 2K Marin’s XCOM is totally worth watching. Just sit back and allow the various tactical and RPG elements to spice up your virtual shooting life.
Author: CodyTrailers: BioShock 2 “Protector Trials” trailer
If anybody is on the fence about whether or not to spend the $5 for this new DLC, then this trailer will probably assist your decision. For me, watching this just makes me lament my experience with BioShock 2. The gun-play is clearly superior to the first game’s, but it just lacks all the heart and soul of that original masterpiece. Why won’t 2K smarten up and take the core ideals of a BioShock experience and put them in a different universe? That series doesn’t need direct sequels, but spiritual sequels could thrive. It’s not like it’s some radical idea that would risk losing sales. A little franchise by the name of Final Fantasy doth proveth that.
Author: CodyReactions: BioShock 2 single-player DLC coming August 3rd

In the department of news we don’t care about this week, 2K games has announced the $5 “Protector Trials” DLC for the commercially successful BioShock 2. The pack tasks players with escorting Little Sisters through six “new” maps inspired by locations from the single-player campaign. As you’ve probably predicted by now, the Sisters are harvesting ADAM, and waves of increasingly difficult splicers are attacking them. You’re in the middle. So, yeah…is 2K just trying to underline the fact that they never got what BioShock was about to begin with? I can’t wait to see what new IP Ken Levine and Irrational Games are working on right now. Maybe we’ll get another legendary experience that will eventually be monetized into an uninspired franchise getting by on name recognition alone.
Author: CodyTrailers: Check out a very mediocre enemy in XCOM
I like the visual direction of the game, but blobs of black goo are way down on the list of things I want to kill. I’m assuming there’s more enemy variety that we just haven’t seen yet.
Author: CodyReactions: BioShock 2 developers working on XCOM reboot

After what seems like years of rumors that BioShock 1 creator Ken Levine and his Irrational Games team have been working on an FPS reboot of the revered turn-based strategy series, it turns out that BioShock 2 developer 2K Marin is actually handling the project, allowing Irrational to work on a new IP.
Author: CodyReactions: And BioShock 2 has officially destroyed its image…

As if the pathetic leeching of the first game’s world/themes and the completely unnecessary (and more dishearteningly, underdeveloped) multiplayer weren’t enough to solidify BioShock 2 as a quick cash-in, then the DLC train that’s starting up should put the final nail in the coffin.
Author: CodyReview: BioShock 2

Score: Meh
Difficulty played on: Normal
Time to beat: About 12 hours
Loved the most: The fantastic sound design.
Hated the most: Sophia Lamb and her pathetic story.
“In Rapture, a bleeding-heart tends to bring in the sharks,” says one of BioShock 2‘s more memorable characters. Well, consider this reviewer a shark then, because the bleeding-heart drivel peddled in this sequel to one of my favorite games of all time bastardizes the thought-provoking philosophical quandaries found in that ground-breaking 2007 title. And to get all poetic on you, I’m going to go ahead and label BioShock 2 a parasite–a game that hears of the wonderful world of Rapture and invades it with nothing new to offer, asking only where its share is. It isn’t necessarily a bad or broken game, and it’s actually quite fun at times. It’s just not worthy of the BioShock name.
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