anonymous jerks
Feature: Rethinking the online experience

There are so many things wrong with this.
After spending a fair amount of time with the Halo: Reach beta last week, which I had a pretty good time with, online multiplayer has been the focus of my thoughts for the first time in a while. And really, when I think about online gaming, I tend to think about how little of it I do these days. Back in the days of Halo 2 and maybe even extending into my time with Modern Warfare 1, I generally paid a visit to the virtual killing fields on a daily basis. But a lot has changed since then, both in my personal life and in the industry. Rather than wasting your time with an exploration of why I can’t seem enjoy the competitive online scene for more than a month at a time anymore, I’ll just go with the easy answer and say that all the kids I used to play with no longer play games online and that I’m not entirely interested in meeting digital friends. So for me, the novelty of a new game and primal competition can keep me satisfied for maybe month, but as soon as I pick up a newer game I have no interest in returning to the never-ending massacre that I had been contributing to. How can developers change this behavior?
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