assassin’s creed ii

Features: What makes a good side quest?

Some side quests introduce us to party members' family members in the hardest fight of the game. Fun!

So with the recent releases of The Elder Scrolls V: Skyrim and Batman: Arkham City, I thought it’d be appropriate to have a discussion on side quests–specifically, what separates the good from the bad? I think we can all agree that when side quests are done well, they unquestionably contribute to a vastly better game experience. In fact, side quests often turn out to be more memorable than main quests for me personally. But why is that?

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Author: Cody

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Saturday, November 19th, 2011 Features No Comments

Trailers: Ubisoft would have you believe ACII is still relevant


The “Bonfire of the Vanities” DLC is out now, if that’s your sort of thing. While the trailer does look cool, I just can’t muster up any interest for content that’s ultimately irrelevant to the Assassin’s Creed plot. The DLC takes place before the ending of ACII, so it’s not like it’s going to advanced the narrative or anything. And for that matter, I really have no interest in this new, multiplayer-enabled AC game set for next winter. It stars Ezio…great character and all, but that’s not how this franchise is supposed to work. What’s the point of the animus if we don’t use it? Looking forward to the next real Assassin’s Creed experience, though.

Author: Cody

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Monday, February 22nd, 2010 Trailers No Comments

Reactions: You come seeking answers?

"I've been expecting you."

Well then, I’m your bear. Now revel in the borderline-trivial knowledge I bestow upon you.

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Author: Cody

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Saturday, January 23rd, 2010 Reactions 2 Comments

Feature: InsaneBear’s 2009 Game of the Year

Is this Fiddy's year?

Another year has come and gone, and despite more delays than I can ever remember in one year, 2009 still saw more great games than I could possibly get around to playing. 2009 also saw me jumping into the whole game-writing thing for the first time (well, sort of). Consequently, this is InsaneBear’s first GOTY feature, and we’re going to try to keep it relatively simple. Maybe next year I’ll throw in some quirky awards meant to recognize specific games, but for now, we’ll just be sticking to the GOTY model. Without further ado…

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Author: Cody

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Monday, January 4th, 2010 Features 2 Comments

Reactions: ACII DLC priced, detailed


And according to Kotaku,”The Battle of Forli” and “Bonfire of the Vanities” will run you $3.99 and $4.99 respectively. They look alright, I suppose.

Author: Cody

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Wednesday, December 16th, 2009 Reactions No Comments

Reactions: ACII set to launch 2 DLC packs

Can’t get enough Assassin’s Creed II? Ubisoft hears you. According to 1UP, two packs of downloadable content are on the way for January and February.

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Author: Cody

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Tuesday, December 1st, 2009 Reactions No Comments

Review: Assassin’s Creed II

Ezio, doing his best Vamp impression.

Ezio, doing his best Vamp impression.


Score: Good
Time to beat: About 25 hours with a fair amount of side-questing
Loved the most: Awesome platforming of the Assassin’s Tombs.
Hated the most: A general lack of innovation from the first game to this one.

When Assassin’s Creed came out in 2007, its insanely fun free-running parkour mechanics were so revolutionary that they essentially created a new sub-genre. However, the repetitive and incomplete nature of the game polarized gamers everywhere and the title was really seen as more potential than product. Now we fast-forward two years, and I’m happy to report that Assassin’s Creed II has addressed almost every issue gamers had with the first title in the franchise. Unfortunately though, it doesn’t really do much beyond that, and with other games in the sub-genre innovating further and offering more diverse packages, ACII feels more like what the first game should have been than what the sequel could be. So once again, we’re left dreaming of the awesome potential in this franchise instead of a simply awesome game.

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Author: Cody

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Tuesday, November 24th, 2009 Reviews 1 Comment

Feature: A new look on game genres

This guys probably penetrated more genres than anybody else.

This guy's probably penetrated more genres than anybody else.

So I’ve been playing a lot of Assassin’s Creed II this past week, and as you might know, it’s got me thinking about game genres and what defines them. It seems that the lines between genres are becoming less and less defined these days, but there’s still a pretty stark difference despite the blending. So let’s start off by taking a look at what traditionally defines the major genres of today’s market.

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Author: Cody

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Saturday, November 21st, 2009 Features 2 Comments

Our Adventures: Some scattered thoughts on ACII

MTV Shows

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Author: Cody

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Saturday, November 21st, 2009 Our Adventures 11 Comments

Trailers: Assassin’s Creed II mission

If November 17th just isn’t soon enough to quench your thirst for blood, then perhaps this mission walk-through of Assassin’s Creed II will tide you over. I’ll try to hold my excitement back for fear of soul-crushing disappointment, but from the looks of it, there will actually be a variety of different ways to approach missions and it will be awesome. Plus, free-style parkour is the funnest game mechanic since shooting dudes.

Author: Cody

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Saturday, November 14th, 2009 Trailers No Comments
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