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Review: The Elder Scrolls V: Skyrim

Score: Superb
Difficulty played on: Adept (middle setting of five options)
Time to beat: Between 10 and 20 hours for main quest line depending on how you play; hundreds of hours when all side quests are taken into account
Platforms: Xbox 360, PS3, PC
Loved the most: A massive world populated by dozens upon dozens of the most beautiful and varied dungeons I’ve ever seen in a game.
Hated the most: It clings to outdated notions of inventory management that can keep you out of action for more than an hour every time you boot up.
After putting nearly 80 hours into Skyrim, I feel informed enough to give a quality review. Having said that, I could very likely double that amount of time with the quests I have left to do. So I can’t honestly say that I’ve experienced everything this massive game has to offer, but I have experienced all of its core systems and hope that will be enough to give you a fair and informed opinion.
Author: CodyRandom: Felix the pacifist cat-monk
It’s a damn shame that he won’t be able to complete the main story like that. Give us true freedom, Bethesda! Still, this sort of role-playing is impressive and fun to watch (at least for a Skyrim junkie). Maybe if Bethesda ever makes an MMO Felix will make a return to glory and tell tales of his Skyrim travels to legions of followers.
Author: CodyRandom: Horsing around in Skyrim
If the posting here at IB gets a little scarce over the next week (or month), you’ll know why.
Author: CodyTrailers: Check out where I’ll be vacationing for the next several months
Some people call it Skyrim.
Author: CodyTrailers: Take a tour through the majestic lands of Skyrim
And if you’re looking for a closer look at some of the country’s renowned wild life, we’ve got you covered past the break.
Author: CodyTrailers: Welcome to Rage’s Subwaytown
If there isn’t a Jared Easter egg, I want my money back!
Author: CodyTrailers: Explore the personalities of Rage’s enemies
I’m pretty sure most circles attribute differences in enemy movement and fighting styles to things like “class,” or “type,” but id seems pretty set on convincing us that we should care about Rage‘s narrative and characters. Now if I happen to get in a brawl with one of these mutants over which post-apocalyptic wasteland town has the best bars, then maybe we can talk about personality.
Author: CodyTrailers: Rage to feature competitive racing, co-op killing
That’s great and all, but I think what we’re all really wondering is whether or not there’ll be dynamically generated ragers strewn about the wastelands.
Author: CodyRandom: Tim Schafer, cookies, and brains
Notice how the brains connect these two wacky videos. Funny voices are also a common theme. I’ve decided that there’s so much in common that Mr. Schafer should probably direct the next New Vegas DLC and center it around Sesame Street.
Author: CodyReactions: Bethesda recruits Deus Ex, Half-Life 2 vets for Dishonored

Game Informer‘s August issue has got the exclusive skinny on Arkane Studios’ new first-person stealth/action adventure, set for a 2012 release on the Xbox 360, PS3, and PC. In addition to the publishing support of Bethesda Softworks, Arkane Studios has got some real talent contributing to the alluring vision of Dishonored.
Author: CodyRecent Comments
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