bioshock 2
Feature: InsaneBear’s 2010 Game of the Year

Not really sure what's going on with that trophy...
It’s that time of year again; that wonderful time when we place an arbitrary crown on a single video game for rising above all the rest and demonstrating what video games should be. But before we recap the year that was 2010, I’d first like to continue an InsaneBear tradition and re-evaluate 2009′s Game of the Year…Alright, and with that re-evaluation process completed, I’ve decided to amend the scores of Batman: Arkham Asylum and Borderlands from Good to Great and Great to Good, respectively. That said, Dragon Age: Origins retains the honors of GotY. It certainly has some interface problems and the combat is a little clunky, but the world and cast of characters are sublimely rich and the Origin stories are a thing of beauty. Few games have allowed me to embrace real role-playing so readily, and for that, Dragon Age: Origins lives on in my mind. Let’s just hope the sequel is as good.
Author: CodyTrailers: BioShock 2 “Protector Trials” trailer
If anybody is on the fence about whether or not to spend the $5 for this new DLC, then this trailer will probably assist your decision. For me, watching this just makes me lament my experience with BioShock 2. The gun-play is clearly superior to the first game’s, but it just lacks all the heart and soul of that original masterpiece. Why won’t 2K smarten up and take the core ideals of a BioShock experience and put them in a different universe? That series doesn’t need direct sequels, but spiritual sequels could thrive. It’s not like it’s some radical idea that would risk losing sales. A little franchise by the name of Final Fantasy doth proveth that.
Author: CodyReactions: BioShock 2 single-player DLC coming August 3rd

In the department of news we don’t care about this week, 2K games has announced the $5 “Protector Trials” DLC for the commercially successful BioShock 2. The pack tasks players with escorting Little Sisters through six “new” maps inspired by locations from the single-player campaign. As you’ve probably predicted by now, the Sisters are harvesting ADAM, and waves of increasingly difficult splicers are attacking them. You’re in the middle. So, yeah…is 2K just trying to underline the fact that they never got what BioShock was about to begin with? I can’t wait to see what new IP Ken Levine and Irrational Games are working on right now. Maybe we’ll get another legendary experience that will eventually be monetized into an uninspired franchise getting by on name recognition alone.
Author: CodyFeature: Rethinking the online experience

There are so many things wrong with this.
After spending a fair amount of time with the Halo: Reach beta last week, which I had a pretty good time with, online multiplayer has been the focus of my thoughts for the first time in a while. And really, when I think about online gaming, I tend to think about how little of it I do these days. Back in the days of Halo 2 and maybe even extending into my time with Modern Warfare 1, I generally paid a visit to the virtual killing fields on a daily basis. But a lot has changed since then, both in my personal life and in the industry. Rather than wasting your time with an exploration of why I can’t seem enjoy the competitive online scene for more than a month at a time anymore, I’ll just go with the easy answer and say that all the kids I used to play with no longer play games online and that I’m not entirely interested in meeting digital friends. So for me, the novelty of a new game and primal competition can keep me satisfied for maybe month, but as soon as I pick up a newer game I have no interest in returning to the never-ending massacre that I had been contributing to. How can developers change this behavior?
Author: CodyFeature: Genre blending and the future of games

Let's hope that video game blending is less catastrophic.
So I’ve purchased three full-fledged video games this year and despite the fact that they all hail from very different genres, Mass Effect 2, BioShock 2, and Splinter Cell: Conviction have more in common than one would think. How is it that the RPG, FPS, and Stealth-Action genres, as mutually exclusive as could be just a few years ago, are producing such similar content in 2010? Well, it’s an interesting trend that I intend to examine in this here article. The implications of genre blending are seriously important in regards to what we’ll be playing next year or even ten years from now, so it’s a topic worth talking about.
Author: CodyReactions: And BioShock 2 has officially destroyed its image…

As if the pathetic leeching of the first game’s world/themes and the completely unnecessary (and more dishearteningly, underdeveloped) multiplayer weren’t enough to solidify BioShock 2 as a quick cash-in, then the DLC train that’s starting up should put the final nail in the coffin.
Author: CodyReview: BioShock 2

Score: Meh
Difficulty played on: Normal
Time to beat: About 12 hours
Loved the most: The fantastic sound design.
Hated the most: Sophia Lamb and her pathetic story.
“In Rapture, a bleeding-heart tends to bring in the sharks,” says one of BioShock 2‘s more memorable characters. Well, consider this reviewer a shark then, because the bleeding-heart drivel peddled in this sequel to one of my favorite games of all time bastardizes the thought-provoking philosophical quandaries found in that ground-breaking 2007 title. And to get all poetic on you, I’m going to go ahead and label BioShock 2 a parasite–a game that hears of the wonderful world of Rapture and invades it with nothing new to offer, asking only where its share is. It isn’t necessarily a bad or broken game, and it’s actually quite fun at times. It’s just not worthy of the BioShock name.
Author: CodyTrailers: BioShock 2 launch trailer
As trailers go, that’s a pretty entertaining one. I just hate watching pre-rendered trailers because they remind me how far in-game graphics have to go.
Author: CodyTrailers: BioShock 2 multiplayer gameplay
Now that it’s official that BioShock 2 won’t be supporting LANs (is Bungie the only studio that cares anymore?) you probably want to know what you and your friends will be missing out on. Going off of that video, I’d have to say, “not much.” How is playing as a Big Daddy any different from a regular character other than a gun that presumably does more damage? What a missed opportunity. They should have made it like one-hit kills but the player moves very slowly. Or the player can charge but only use the drill attack. I’m not really interested in a Big Daddy skin with no real gameplay differences. I don’t mean to be too harsh though…I see that things like turrets will play a role in multiplayer, which I’m assuming can be hacked and so forth. I get the feeling that BioShock 2‘s multiplayer will probably offer a different feel from most competitive shooters, but it likely won’t step too far out of the box. Too bad.
Author: CodyRecent Comments
Recent Posts
Tags
Archives
- February 2012
- January 2012
- December 2011
- November 2011
- October 2011
- September 2011
- August 2011
- July 2011
- June 2011
- May 2011
- April 2011
- March 2011
- February 2011
- January 2011
- December 2010
- November 2010
- October 2010
- September 2010
- August 2010
- July 2010
- June 2010
- May 2010
- April 2010
- March 2010
- February 2010
- January 2010
- December 2009
- November 2009
- October 2009
- September 2009
- August 2009
- July 2009
- June 2009
- May 2009
- April 2009
- March 2009
