bioshock

Feature: 11 video game characters I would not want to date

Being lonely and unwanted by the ladies sort of comes with the territory of being a gamer. So inevitably, we’ve all turned to the fantastical land of video games for hope. “If only I could find a girl like Jill Valentine. She’d appreciate me…appreciate me big time!” But would we really want to be going steady with gaming’s fairer sex? This list sort of makes being alone seem not half bad. Then again, I could have just listed off ten Fable II hookers and it would have been the greatest thing in the world. I mean, you marry those broads, and all they do is put out, take care of your neglected offspring, and shower you with gifts. And if you ever upset them, make-up sex is only a “Hat, Headband, Mustache” expression away!

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Author: Cody

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Saturday, August 15th, 2009 Features 3 Comments

Write About Games!: This month’s choice selection

Well, another month has gone by and it was another hard decision, but user Cody takes the cake again. His entries are just so great that everybody else’s may as well be invisible. This particular piece, titled “BioShock in the classrooms,” is an excerpt from an academic essay he wrote on utopian literature.

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Author: Cody

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Friday, May 22nd, 2009 Random 4 Comments

Write About Games!: BioShock in the classrooms

So as I was finishing up the semester for school I was tasked with writing a paper for my English class in which I proposed a course I’d like to take and a reading list to go with it. I decided to create a course centered around the concept of utopian societies and their inevitable failure. The texts I chose to include were 2K Boston’s BioShock, Ayn Rand’s Anthem, Aldous Huxley’s Brave New World, Kurt Wimmer’s Equilibrium, T.H. White’s The Once and Future King, and Andy and Larry Wachowski’s The Matrix. Surprisingly, a list half full of movies and a video game actually impressed my teacher quite a bit. I think it really speaks to BioShock‘s depth and substance that it can be respected in an academic capacity, and I’d like to share with you the passage that focuses on that 2007 classic.

The course would begin with a haunting exploration of a fallen utopia’s ruins in 2k Boston’s BioShock. The game’s unique in that the player is an outsider coming to the utopia of Rapture years after its fall. The world is littered with relics of the glory days that hint at what sort of society Rapture was, like a massive banner in the entrance that reads, “No gods or kings. Only man,” or orientation videos featuring the under-water city’s founder Andrew Ryan condemning the irrationally altruistic governments of the surface world. But the player quickly realizes that all is not well in Rapture, and they’re soon fighting to escape a society driven mad by abuse of the wonder-drug ADAM. Along the way the player will encounter dozens of audio-diaries from the city’s former residents that give a taste of what led to the great society’s fall, and according to respected game critic Jeff Gerstman, “Hearing the voices of these wide-eyed idealists as their world falls apart makes the whole game feel more human.” And that’s really the strong suit of BioShock in that it presents players with human characters that almost make you believe in the ideals of Rapture. And there are characters that can make you hate everything that Rapture stands for too. It truly is a tragic tale of the best intentions gone horribly wrong and the audio-diaries give the player a great idea of all the little metaphorical cracks in the city of the sea that led to the inevitable disastrous flood. The player even has some personal choice along the way when it comes to upholding the objectivist beliefs of Rapture or the altruistic values of the rest of the world. Game journalist Brandon Sheffield probably sums it up best when he says, “If you want to be told about the dangers of capitalist extremism and its dystopian results, play Final Fantasy VII. If you want to be shown, play BioShock.”

Author: Cody

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Monday, May 18th, 2009 Our Adventures No Comments

Reactions: More on Bioshock 2


GiantBomb’s got some impressions of Bioshock 2 up, and 1UP has a very in-depth look as well (the 1UP article is a better read). While my concerns about this game have yet to be vanquished, I still can’t help but get excited by the constant flow of information. And I’m sure E3 will have some great new gameplay footage for one of this year’s most anticipated titles. Until then, keep dreaming of the sea!

Author: Cody

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Thursday, April 23rd, 2009 Reactions No Comments

Random: How Bioshock should have ended

Does this scream Bioshock to you?

Does this scream Bioshock to you?

So I think most of us can agree that Bioshock is an incredible game, perhaps one of the best ever made. But most people tend to agree that after the “twist,” things just went down hill. I really just try to forget the game past that point and pretend it ends there. But PC Gamer UK‘s Tom Francis seems to have the answer for how the game should have ended. That ending sure sounds great to me. My only question is why 2k Marin hasn’t hired him to work on Bioshock 2.

Author: Cody

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Tuesday, April 21st, 2009 Random 5 Comments

Reactions: Bioshock 2 interview

2k Marin recently gave an exclusive interview with GameSpot that gives a taste of what’s to come in the sequel to the critically praised Bioshock. It gives some interesting insights on the new world of Rapture and shines a light on some of the cool things 2k Marin is doing with the game. But it raises some concerns for me as well.

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Author: Cody

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Saturday, April 18th, 2009 Reactions 5 Comments

Random: Bioshock in retrospect

GameSpot takes a stroll down memory lane in this video and reflects on one of my all-time favorite games. Hopefully we’ll all be able to look back this fondly on the sequel.

Author: Cody

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Tuesday, April 14th, 2009 Random 2 Comments