double fine
Trailers: Get the scoop on the origins of Stacking
What Mr. Lee isn’t saying is that the story is secretly a metaphor for the no-names in the Double Fine family triumphing over Tim Schafer’s tyrannical rule and finally expressing themselves. What, a guy who called Bobby Kotick a “total prick” can’t be an industrial villain who lords over his underlings with an iron fist?
Author: CodyReactions: Costume Quest sells out with “Grubbins on Ice” DLC

I mean, really, the minute you put anything on ice you’ve officially sold out. Sadly, though, I’m not joking about this DLC. The new content, set to hit sometime next month, picks up after Costume Quest‘s conclusion and pits Lucy, Everett, Wren, and Reynold in a new adventure that takes them “into another world, where they once again must go door-to-door looking for candy and fending off grubbins.” Sounds to me like the same game with a new skin that doesn’t even make sense in the context this game’s mechanics.
Author: CodyReactions: Tim Schafer “ready to do” Psychonauts 2

In a recent interview with PSM3 (via CVG), Double Fine head Tim Schafer was asked about the possibility of a sequel to cult-classic Psychonauts. “I’m ready to do it. I’d love to do it,” he responded. “It’s really a question of getting a publisher who’s interested in doing it.”
Author: CodyReview: Costume Quest

Score: Good.
Difficulty played on: No difficulty options
Time to beat: About 6 hours
Loved the most: Absolutely adorable and unique visual presentation.
Hated the most: Lack of difficulty robs the combat of the depth it could have had.
Tim Schafer’s Double Fine Studios is widely regarded as one of the most creative developers in the industry, what with titles like Psychonauts and Brutal Legend under their belt. So when Schafer announced that the studio would be splitting into four small teams in order to pursue smaller downloadable games, many gamers were thrilled with the prospect because the smaller financial risk would theoretically give Double Fine more freedom from bottom-line oriented publishers. Costume Quest, a Halloween-themed take on traditional JRPGs is the first fruit of the developer’s new modus operandi, and for the most part, it succeeds in applying Double Fine’s signature creativity and humor to a downloadable title. How could it not with the premise of turning into your Halloween costume to battle monsters who stole your sister on that sweetest of holidays?
Author: CodyReactions: Costume Quest treating gamers October 20th

Double Fine’s latest will prepare us for the inevitable day when Halloween costumes turn real and we take mysterious pleasure out of punching pirates in the face. I’d say $15 is a small fee to pay for that specialized training. October 20th, Xbox Live Arcade and PlayStation Network. Be there or be square.
Author: CodyReactions: Ron Gilbert feeling Double Fine after reuniting with Tim Schafer

So you know how everybody looks back on the early ’90′s Lucasarts adventure games as the golden age of comedy for games? You know how Tim Schafer and Ron Gilbert pretty much single-handledly built that reputation when they worked together? Well, maybe you can see where I’m going with this.
Author: CodyRandom: Some things are awesome, this is one of them
Inception was great. Everybody who’s played it says Psychonaunts is great. Put them together? Super great. I really need to get around to playing that game.
Author: CodyGamescom 2010: 1st Costume Quest trailer
They shouldn’t have done the rhyme scheme if they weren’t going to commit for the entire trailer. Still, awesome looking game.
Author: CodyReactions: Double Fine’s Costume Quest is full of win

Remember when Tim Schafer said that his studio was working on four indie-style games instead of the traditional AAA endeavor? Well, 1UP recently broke the news on the first of these ambitious little titles. Titled Costume Quest, it’s an adventure/RPG published by THQ and scheduled for a Fall release on Xbox Live Arcade and PlayStation Network.
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