episodic content
Feature: The episodic business model and video games

"Maybe we should try this episodic thing out after Episode 3!"
Over the past two months, I’ve been working my way through the seven full seasons of Joss Whedon’s Buffy the Vampire Slayer. That’s 145 episodes total. A little over 100 hours of time spent loving and hating the characters who’d entered my dreams (that dream part might just be because of the extreme amount of Buffy I took in in a very short period of time). My point here is that a person can’t help but become attached to characters after spending that much time with them. And when it was finally over, I felt sad. I was certainly happy to have seen the show in its entirety, but at the same time I felt like a part of my life had gone away. I imagine I’ll feel much the same way when Lost ends next year. But I’ve never felt like that after completing a video game.
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