games as art

Feature: Pitching Bea’s Last August

Concept Art - Tradition and innovation brought together.

Introduction: “My name is Bea. You don’t know me–nobody does anymore–but I felt like somebody needed to know my fate. One month from today, I’m going to kill myself.” This is the opening of the letter that you find in the mail box you’ve been desperately checking for the past week, looking for a letter from the girl who broke your heart. Reading through the rest of this mysterious hand-written confession, you learn that “Bea” has picked a suicide date and that she wants to spend the last month of her life checking off things on her bucket-list…with your help. Despite your own suffocating depression, you feel compelled to play along in helping her to pick which goal she should accomplish next, if only so you have a chance to track her down and talk her out of the act. From bungee jumping to seeing Central Park, you’ll go on a classic RPG quest in a modern setting, searching for the elusive Bea in an effort to save her and redeem yourself.

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Author: Cody

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Monday, May 23rd, 2011 Features 1 Comment

Feature: Pitching The Reddest Rose

Concept Art - A 2D suburban environment that goes through stages of black and white, color, and 3D.

Introduction: A Metroidvania game for the art-house indie generation, The Reddest Rose re-imagines Mario’s “princess in distress” formula for all of those gamers who grew up and found out the crushing reality of relationships. This time around, the castle between you and the princess isn’t a prison, but a fortress of heart-crushing distance and a constant reminder of how she shattered your world. Quite literally, in fact: the all-too-brief introduction of vibrant colors, sweet symphonies, and 3D wonder plummets into the depths of a Side-Scrolling Puzzle-Platformer characterized by bleak silence the moment she leaves you for the jerk with the castle. Your goal is to confront the ensuing depression with relics of your past and restore life to the world.

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Author: Cody

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Sunday, April 24th, 2011 Features 3 Comments

Feature: 7 subjects games need to examine to be considered art

Editor’s Note: This feature was supposed to provide in-depth pitches for games that could do these topics justice, but given the complexity of each subject, that would require a lot of work and thought on my part. Usually I love exercising my creativity like that, but this is my first weekend at college and I’m just trying to stay on my feet. Plus I hit my head earlier tonight and it hurts like hell, so you’re lucky to even get this.

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Author: Cody

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Saturday, August 28th, 2010 Features 1 Comment

Random: 1UP Whiteboard “Games As Art”

As always, Mr. Sharkey gives some equally vulgar and thoughtful insights on a hot topic in the gaming industry. Plus he can really draw a good Roger Ebert.

Author: Cody

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Saturday, April 24th, 2010 Random No Comments

Our Adventures: Shadow of the Colossus

You know those games that you look back on and you know you should have played them, but for one reason or another, you just never got around to it? Shadow of the Colossus was one of those games for me, although I had managed to play a few of the 16 bosses here and there over the years. But that’s not how games should be experienced. Games should be experienced in epic 11 hour marathons with your best bud! Actually, that’s probably not the best setting to experience a game in for the first time, but Ryan and I went ahead and did it anyways. I thought you guys might like to hear some of my thoughts on the game and maybe even stir up a conversation. I’ll try to be brief though.

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Author: Cody

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Saturday, January 9th, 2010 Our Adventures 7 Comments

Feature: Could another video game crash be a good thing?

What doesnt kill you only makes you more diversified, lasting, and profitable.

What doesn't kill you only makes you more diversified, lasting, and profitable.

I somehow doubt our power-house of an industry will ever face another crash quite like the fateful 1983 one, but stalling Wii sales and countless developers claiming bankruptcy clearly indicate that video games are not recession-proof. My question is, “Could a crash actually be good for the health of our industry?”

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Author: Cody

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Saturday, November 7th, 2009 Features 3 Comments

Random: My Thoughts Exactly

I couldn’t have said it better myself.

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Author: Ryan

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Friday, July 31st, 2009 Random 1 Comment
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