indie games

Review: Machinarium

Score: Great
Difficulty Played On: No difficulty options
Time to Beat: 7 hours
Platforms: Windows, Mac, Linux (soon to be on PSN, WiiWare, iPad)
Loved the Most: Great atmosphere provided by gorgeous visuals and unique soundtrack; hint system.
Hated the Most: Poorly implemented mini-games.

The adventure game genre is one that is steeped in tradition. For good reason too. Many of the best games of the 80s and early 90s were LuasArts and Sierra adventure games. Games like Maniac Mansion, King’s Quest, the Monkey Island series, and Day of the Tentacle defined an entire genre and the experience of an entire generation of gamers. So to release an entirely original adventure game that doesn’t feel like a simple re-hash of those classics is quite the challenge indeed. And to release an adventure game today that actually stays true to its roots while also streamlining and improving upon some of the more dated mechanics found in the genre seems nigh on impossible. Yet, here comes indie developer Amanita Design to renew all of our faith by creating Machinarium, an absolutely gorgeous, quirky, cute, and clever point-and-click adventure game that does just that.

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Author: Ryan

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Sunday, July 31st, 2011 Reviews No Comments

Trailers: XBLA’s Indie Winter Uprising

It’s unfortunate that “indie” now equates to “old-school,” but I suppose games are games. Details!

Author: Cody

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Wednesday, December 1st, 2010 Trailers No Comments

Random: Whiteboards are cool

So this is the second week in a row I’ve posted 1UP’s “1UP Whiteboard” feature, which begs the question, when do I stop? I don’t particularly like stealing other sites’ content, which is why I never posted a GiantBomb TANG episode here, but what can I say? I just really like whiteboards. I’m sure you’ll have some witty retort about me investing in my own whiteboard and developing some drawing skills, but until the IB community pools together and buys me a video camera that’s just not going to happen. ;)

Author: Cody

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Wednesday, October 7th, 2009 Random No Comments

Feature: 7 things video games could learn from the NFL

As some of you may know by now, the 2009 NFL football season started this past Thursday. Given how insanely profitable and recognized the NFL product is, I figured it’d be interesting to see if our own industry can learn anything from the most popular sports league in America. And while this list certainly has its share of business and growth suggestions, there are also ideas on here that are purely in the interest of improving the game, if you will. So without further ado, I give you seven things video games could learn from the NFL.

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Author: Cody

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Saturday, September 12th, 2009 Features 3 Comments

Random: My Thoughts Exactly

I couldn’t have said it better myself.

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Author: Ryan

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Friday, July 31st, 2009 Random 1 Comment
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