indie games
Review: Machinarium
Score: Great
Difficulty Played On: No difficulty options
Time to Beat: 7 hours
Platforms: Windows, Mac, Linux (soon to be on PSN, WiiWare, iPad)
Loved the Most: Great atmosphere provided by gorgeous visuals and unique soundtrack; hint system.
Hated the Most: Poorly implemented mini-games.
The adventure game genre is one that is steeped in tradition. For good reason too. Many of the best games of the 80s and early 90s were LuasArts and Sierra adventure games. Games like Maniac Mansion, King’s Quest, the Monkey Island series, and Day of the Tentacle defined an entire genre and the experience of an entire generation of gamers. So to release an entirely original adventure game that doesn’t feel like a simple re-hash of those classics is quite the challenge indeed. And to release an adventure game today that actually stays true to its roots while also streamlining and improving upon some of the more dated mechanics found in the genre seems nigh on impossible. Yet, here comes indie developer Amanita Design to renew all of our faith by creating Machinarium, an absolutely gorgeous, quirky, cute, and clever point-and-click adventure game that does just that.
Author: RyanTrailers: XBLA’s Indie Winter Uprising
It’s unfortunate that “indie” now equates to “old-school,” but I suppose games are games. Details!
Author: CodyRandom: Whiteboards are cool
So this is the second week in a row I’ve posted 1UP’s “1UP Whiteboard” feature, which begs the question, when do I stop? I don’t particularly like stealing other sites’ content, which is why I never posted a GiantBomb TANG episode here, but what can I say? I just really like whiteboards. I’m sure you’ll have some witty retort about me investing in my own whiteboard and developing some drawing skills, but until the IB community pools together and buys me a video camera that’s just not going to happen.
Feature: 7 things video games could learn from the NFL

As some of you may know by now, the 2009 NFL football season started this past Thursday. Given how insanely profitable and recognized the NFL product is, I figured it’d be interesting to see if our own industry can learn anything from the most popular sports league in America. And while this list certainly has its share of business and growth suggestions, there are also ideas on here that are purely in the interest of improving the game, if you will. So without further ado, I give you seven things video games could learn from the NFL.
Author: CodyRecent Comments
- Cody on Trailers: Kingdoms of Amalur launch trailer
- Ryan on Let’s Finish: The Legend of Zelda: Twilight Princess! Episode 8-Part 4
- Cody on Random: InsaneBear’s giving out free hugs today
- Ryan on Let’s Finish: The Legend of Zelda: Twilight Princess! Episode 8-Part 3
- Ryan on Let’s Finish: The Legend of Zelda: Twilight Princess! Episode 8-Part 2
Recent Posts
Tags
Archives
- February 2012
- January 2012
- December 2011
- November 2011
- October 2011
- September 2011
- August 2011
- July 2011
- June 2011
- May 2011
- April 2011
- March 2011
- February 2011
- January 2011
- December 2010
- November 2010
- October 2010
- September 2010
- August 2010
- July 2010
- June 2010
- May 2010
- April 2010
- March 2010
- February 2010
- January 2010
- December 2009
- November 2009
- October 2009
- September 2009
- August 2009
- July 2009
- June 2009
- May 2009
- April 2009
- March 2009
