insanebear

Feature: Pitching K.I.A.

Concept Art - Muted realsim that progressively gives way to colorful stylization as the action gets hotter.

Introduction: K.I.A. is a Tactical Modern Military First-Person Shooter that seeks to explore the human cost of war through a morally ambiguous narrative and gameplay mechanics that reflect your character’s emotional state in varying degrees of exaggeration. Stepping into the boots of Private Jose Hernandez, you’ll undertake an odyssey of war that spares no women, children, or refugees. Along the way you’ll bond ever closer with your squad-mates over conversations of home, risky favors, and nerve-rattling combat. The eleven soldiers who fight by your side hail from varying backgrounds, but every one of them will come to be considered family to Pvt. Hernandez over the course of a harrowing global conflict. But can the men of Charlie squad save you from yourself?

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Author: Cody

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Saturday, December 3rd, 2011 Features 2 Comments

Random: Happy Thanksgiving from InsaneBear

Where's the honey?

Please, we encourage you to eat too much, drink too much, watch too much football, and generally just revel in excess. Just remember: genocide should never be celebrated, unless of course we’re talking about the genocide of turkeys.

Author: Cody

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Thursday, November 24th, 2011 Random 9 Comments

Feature: Pitching Slayer

Concept Art - That's about right.

Introduction: Slayer takes all the action, drama, and comedy of Joss Whedon’s beloved Buffy the Vampire Slayer and puts it into a choice-driven Action-RPG set ten years after the destruction of Sunnydale. You play as one of the many potential Slayers who was awoken in the events of the series finale, and with none other than Giles as your personal Watcher, you must assemble your very own Scooby Gang to combat Buffy herself. An unidentified big bad has sired the most powerful Slayer the world has ever known and together they’re working to undo all the good that’s been done. You’ll encounter Angel, Spike, Willow and the rest along the way, but ultimately, only you can stop the vampire slayer turned vampire.

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Author: Cody

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Saturday, November 5th, 2011 Features No Comments

Random: A glimpse into the illustrious lives of InsaneBear’s crew

Author: Cody

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Sunday, October 9th, 2011 Random No Comments

Feature: Pitching Tag

Concept Art - The starkly clean world of Mirror's Edge tainted by a renaissance of graffiti.

After a bit of a hiatus, circumstances have allowed for the return of InsaneBear’s “Pitching” feature, in which I conjure up a basic game concept and present it for my faithful readers to critique and compare against the current gaming landscape. What’s good or bad about this game? Which of its elements would you like to see in other games? These questions and more are an important part of “Pitching” that will allow us to create a meaningful dialogue on conventions of game design. Of course, the feature’s return is subject to reader response; so let us know if you’d like to see more like this or if you’d rather stick with InsaneBear’s traditional features!

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Author: Cody

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Saturday, October 8th, 2011 Features No Comments

Random: InsaneBear reminds you to watch for tree-lurkers

Author: Cody

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Wednesday, September 21st, 2011 Random No Comments

Feature: Pitching Cube

Concept Art - Mixing the sterile, scientific environments of Portal with the grit and gore of Gears of War.

Introduction: You’ve seen the movie; now experience the savage tension of trust and betrayal in the video game adaptation of Cube‘s fight for survival. Take part in four separate campaigns of deadly co-operative puzzle-solving where nothing can be trusted–not your teammates, not even the chamber walls. Communication is the key to survival in this gruesome First-Person physics-based Puzzler that tasks four total strangers with escaping a mysterious cube-shaped structure constituted by countless chambers of death. But can anybody be trusted to divulge everything they know when their life is on the line?

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Author: Cody

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Monday, June 20th, 2011 Features No Comments

Random: The horror, the horror…

InsaneBear went into the heart of darkness and withstood horrors that not all bears could bear. Now give us money.

Author: Cody

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Tuesday, June 14th, 2011 Random 1 Comment

Feature: Pitching Bea’s Last August

Concept Art - Tradition and innovation brought together.

Introduction: “My name is Bea. You don’t know me–nobody does anymore–but I felt like somebody needed to know my fate. One month from today, I’m going to kill myself.” This is the opening of the letter that you find in the mail box you’ve been desperately checking for the past week, looking for a letter from the girl who broke your heart. Reading through the rest of this mysterious hand-written confession, you learn that “Bea” has picked a suicide date and that she wants to spend the last month of her life checking off things on her bucket-list…with your help. Despite your own suffocating depression, you feel compelled to play along in helping her to pick which goal she should accomplish next, if only so you have a chance to track her down and talk her out of the act. From bungee jumping to seeing Central Park, you’ll go on a classic RPG quest in a modern setting, searching for the elusive Bea in an effort to save her and redeem yourself.

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Author: Cody

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Monday, May 23rd, 2011 Features 1 Comment

Feature: Top 5 canceled TV shows that need a video game

Puppies die. Ice cream melts. Short-sighted networks cancel fresh and innovative shows in favor of the seventh different version of CSI (Who am I kidding? It’s not like CBS has ever had any good shows to cancel anyways!) In short, the world’s not perfect. But that doesn’t mean we can’t dream of reviving our favorite shows in our favorite medium. That’s right, folks, I’m talking about a Point-and-Click Arrested Development here! Okay, maybe that wouldn’t work out too well, but the following list offers up some potential candidates that could find a new home in the world of video games. Enjoy!

Not actually from the show...but this "restaurant" is too ridiculous for people not to know about.


5.) Twin Peaks – I have to admit that I’ve never actually seen Twin Peaks (I mean, it did originally air in the year of my birth), but the fact that people are still talking about it today proves that the universe is exciting enough to return to. And on the off chance that David Lynch would actually be interested in overseeing the video game adaption, can you imagine what kinds of wacky Eternal Darkness sort of game mechanics we might see?

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Author: Cody

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Sunday, May 8th, 2011 Features No Comments