left 4 dead

Feature: Pitching Cube

Concept Art - Mixing the sterile, scientific environments of Portal with the grit and gore of Gears of War.

Introduction: You’ve seen the movie; now experience the savage tension of trust and betrayal in the video game adaptation of Cube‘s fight for survival. Take part in four separate campaigns of deadly co-operative puzzle-solving where nothing can be trusted–not your teammates, not even the chamber walls. Communication is the key to survival in this gruesome First-Person physics-based Puzzler that tasks four total strangers with escaping a mysterious cube-shaped structure constituted by countless chambers of death. But can anybody be trusted to divulge everything they know when their life is on the line?

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Author: Cody

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Monday, June 20th, 2011 Features No Comments

Reactions: Make a sacrifice in L4D October 5th

In an unprecedented move, Valve is releasing downloadable content that will function the same in two different games: Left 4 Dead and its even more popular sequel. It doesn’t matter which game you get the DLC for because somebody is dying either way.

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Author: Cody

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Wednesday, September 29th, 2010 Reactions 1 Comment

Feature: Getting to the game late

Since coming to college two weeks ago I’ve come to realize that not many people share my passion for video games, or if they do, they’re doing a very good job of hiding it. It’s understandable, though–games still tend to be viewed as childish toys by the general public. But even those who acknowledge the average age of gamers (32 as of 2010) still assume video games to be a strictly male pastime. To be fair, adolescent male power-fantasies do make up the majority of content out there, but there is so much more that the masses just don’t know about. So my question, as a person with a passion for video games (and someone who is hoping to garner some more readers for this here website), is “How should gaming veterans go about introducing the uninitiated to this world we love?”

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Author: Cody

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Saturday, September 11th, 2010 Features 1 Comment

Feature: Rethinking the online experience

There are so many things wrong with this.

After spending a fair amount of time with the Halo: Reach beta last week, which I had a pretty good time with, online multiplayer has been the focus of my thoughts for the first time in a while. And really, when I think about online gaming, I tend to think about how little of it I do these days. Back in the days of Halo 2 and maybe even extending into my time with Modern Warfare 1, I generally paid a visit to the virtual killing fields on a daily basis. But a lot has changed since then, both in my personal life and in the industry. Rather than wasting your time with an exploration of why I can’t seem enjoy the competitive online scene for more than a month at a time anymore, I’ll just go with the easy answer and say that all the kids I used to play with no longer play games online and that I’m not entirely interested in meeting digital friends. So for me, the novelty of a new game and primal competition can keep me satisfied for maybe month, but as soon as I pick up a newer game I have no interest in returning to the never-ending massacre that I had been contributing to. How can developers change this behavior?

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Author: Cody

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Saturday, May 22nd, 2010 Features 6 Comments

Feature: 11 video game characters I would not want to date

Being lonely and unwanted by the ladies sort of comes with the territory of being a gamer. So inevitably, we’ve all turned to the fantastical land of video games for hope. “If only I could find a girl like Jill Valentine. She’d appreciate me…appreciate me big time!” But would we really want to be going steady with gaming’s fairer sex? This list sort of makes being alone seem not half bad. Then again, I could have just listed off ten Fable II hookers and it would have been the greatest thing in the world. I mean, you marry those broads, and all they do is put out, take care of your neglected offspring, and shower you with gifts. And if you ever upset them, make-up sex is only a “Hat, Headband, Mustache” expression away!

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Author: Cody

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Saturday, August 15th, 2009 Features 3 Comments

Podcast: 8/10/09

We got a long one this week, so I won’t keep you too long. We had two special guests this week so there’s lots of good discussion. In between all of that wonderful discussion we found time to talk about the news (more delays! DLC!), cheat codes in games today, and what we’ve been playing (go play the Batman demo). Enjoy!

 

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Author: Ryan

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Monday, August 10th, 2009 Podcast 1 Comment

Reactions: Left 4 Dead DLC announced

Turns out Valve wasn’t lying after all. According to Kotaku, Xbox 360 and PC gamers alike will be seeing a new campaign titled “Crash Course” this September. The new level, which bridges the “No Mercy” and “Death Toll” campaigns, will work with all game modes, although it’s being tailored to be “a complete Versus mode experience in just 30 minutes.” A recharge timer for infected teammates and tweaked item spawning are also part of the DLC in the effort to further balance the multiplayer experience. The 360 version will run you 560 MS points, while the PC version will be as free as a bird. It’s nice to see the promise of DLC support kept, although 30 minutes just doesn’t seem like a very long campaign.

Author: Cody

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Friday, August 7th, 2009 Reactions 2 Comments

Random: Pills here!

Oh, and while you’re at it, check out the Left 4 Dead gang’s next zany adventure!

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Author: Cody

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Thursday, July 30th, 2009 Random 1 Comment

Random: Left 4 Dead 2 looks so life-like

Author: Cody

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Sunday, July 26th, 2009 Random 8 Comments

Podcast: 7/13/09

Here’s another heaping helping of podcast for all of you out there in InsaneBearland. This week we talk about developers saying things that we like to hear, various things about Eidos, and the announcement of Command and Conquer 4. We kinda, sorta have a special guest as well, but it’s not the person we expected, and he doesn’t say much. So enjoy our crazy antics on this weeks InsaneBearcast.

 

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Author: Ryan

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Monday, July 13th, 2009 Podcast 2 Comments
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