rare
Review: Perfect Dark (XBLA)

Score: Good
Difficulty played on: Special Agent (middle difficulty)
Time to beat: Around 10 hours
Loved the most: The fact that this game is still innovative 10 years after its initial release. The music was superb too.
Hated the most: The online multiplayer component is completely mishandled and underwhelming.
As some of you may know, Perfect Dark has long held the honor of being my all-time favorite game. Lately I’ve been leaning more towards BioShock for that title, but the adventures of Joanna Dark are still high on my list. And while I’ve thoroughly enjoyed reliving them with the Xbox Live Arcade remake, seeing how poorly this game has aged in comparison to Halo: Combat Evolved, which came out just one year after Perfect Dark, has rubbed some of the nostalgia away. Rare’s spiritual successor to GoldenEye may have been a revolutionary classic in 2000, and in some respects it still is today, but the overall experience is bogged down by dated design methods.
Author: CodyReactions: Modern Warfare 2 and Perfect Dark 2 rumors
That there image you see above you, that’s a screen-shot from Infinity Ward’s increasingly controversial Modern Warfare 2, courtesy of 1UP. Now in case you can’t quite read those tiny letters, I’ll go ahead and quote the message for you. “This multiplayer session requires that you be in the game chat channel. If you don’t switch, you can’t play. Switch to the game chat channel now?”
Author: CodyReactions: Peter Molyneux gets a promotion
Jazz hands!
That’s right, things are still happening in the game industry outside of E3. And according to Kotaku, one such happening is Microsoft promoting Peter Molyneux to “Creative Director of European studios at Microsoft Games Studios.” The new role will pretty much have him overseeing the creative direction of Microsoft’s European developers and projects, most notably UK based Rare, the studio behind such underrated games as Banjo Kazooie: Nuts & Bolts and Perfect Dark Zero. And Molyneux assured fans that he “will still be as involved with the design of lionhead games as ever,” in a tweet. So it’s nice to know that the studio behind hits like Fable II won’t be losing anything out of this.
Author: CodyReactions: Perfect Dark getting the XBLA treatment?

Kotaku‘s reporting what could either be the most awesome or most crushing rumor of the year for me with the implication of a Xbox Live Arcade port of Rare’s N64 classic, Perfect Dark. If you’ve seen the About Cody page then you know that Perfect Dark is my all-time favorite game. GoldenEye may have broke the console FPS barrier, but Perfect Dark took everything that game did an did it better. It set standards for console shooters that still haven’t completely been surpassed, and I would gladly pay $15 to play this classic over Xbox Live.
Author: CodyRecent Comments
Recent Posts
Tags
Archives
- February 2012
- January 2012
- December 2011
- November 2011
- October 2011
- September 2011
- August 2011
- July 2011
- June 2011
- May 2011
- April 2011
- March 2011
- February 2011
- January 2011
- December 2010
- November 2010
- October 2010
- September 2010
- August 2010
- July 2010
- June 2010
- May 2010
- April 2010
- March 2010
- February 2010
- January 2010
- December 2009
- November 2009
- October 2009
- September 2009
- August 2009
- July 2009
- June 2009
- May 2009
- April 2009
- March 2009
