survival-horror
Feature: What lies beyond violence?

So the intricacies of the universe have recently come together to get me thinking about the role violence plays in video games. Mostly, the fact that virtually every mission in Mass Effect 2 forces me into combat even when I want to be diplomatic and an article I recently read on Kotaku have presented this question to me. Amidst the incoherent rambling of said Kotaku article, there was a choice quote that stuck out to me:
Author: CodyFeature: A new look on game genres

This guy's probably penetrated more genres than anybody else.
So I’ve been playing a lot of Assassin’s Creed II this past week, and as you might know, it’s got me thinking about game genres and what defines them. It seems that the lines between genres are becoming less and less defined these days, but there’s still a pretty stark difference despite the blending. So let’s start off by taking a look at what traditionally defines the major genres of today’s market.
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