visceral games
Gamescom 2010: Dead Space 2′s zero gravity explained
Yeah, sure, I guess that sounds cool. I’m going to go back to looking at the pretty visuals now.
Author: CodyReactions: Online gameplay confirmed for Dead Space 2

The rumors seem to be true, as EA CEO John Riccitiello said in an interview with Industry Gamers that “…Dead Space 2 is more than a worthy sequel; it’s going to be a monster. So I’m really, really pleased with that…It’s got some really innovative online gameplay.”
Author: CodyTrailers: Get an idea of what Dead Space 2 is all about
If they take the whole Post Traumatic Stress thing all the way and have some crazy psychological stuff going on, then this could be pretty cool. But until then I’m taking a wait and see approach.
Author: CodyTrailers: Dead Space 2 looks Dead Spacey
That can be both a good and bad thing. Good because the first Dead Space was by all accounts an awesome game. Bad because I feel like a “bigger, better, and more bad ass” approach to the sequel probably won’t work as well as it would for other franchises. Now can I has my Mirror’s Edge sequel as long as we’re on the topic of great original IPs from EA in the year 2008?
Author: CodyReactions: Three rumors you may or may not want to hear

"If only I had teammates to help me out of this jam..."
We’ll start out with what could be the most disheartening. You’d think after Dead Space thoroughly stomped Resident Evil 5 in the scary isolation department Visceral might have taken that concept to heart and stuck on the path of a supremely crafted single-player game. But according to 1UP, a recent job listing for a “Senior Online Level Designer” on the Dead Space 2 team indicates that the survival-horror sequel will be seeing some kind of online multiplayer aspect. The description of the job calls for someone who can “conceptualize, script, direct, and build online levels for the game,” and “own the level design for the online game, be able to work collaboratively with Creative Director and Online Producer to create extremely fun, satisfying and polished multiplayer levels.” I’m not one to write off ideas before I see them, but this sounds a little misguided. Guess we’ll have to wait and see.
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