xbla
Reactions: A sample platter of tasty release dates, DLC, and miscellaneous goods

The bad news first. For crying out loud! The bad news should be that it is friggin’ IMPOSSIBLE to find lifetime sales figures for Braid on XBLA and Steam, respectively. I suppose that news isn’t so bad for you, but for a guy trying to make a point about the large market Jonathan Blow will be losing by limiting his next game, The Witness, to a PC and iOS release, it’s mildly irritating.
Author: CodyTrailers: Counter Strike: Global Offensive is on the go
Moving too quickly for anyone to stop and question its illogical name! Or its illogical cross-platform play, for that matter; those poor XBLA players won’t have a chance against mouse and keyboard.
Author: CodyReactions: Former Portal designer reveals Quantum Conundrum
Kim Swift, one of the co-creators of the original Portal, has been working away in a secretive fortress of fluffiness since leaving Valve in late 2009, and the fruits of her labors have finally been revealed as Quantum Conundrum.
Author: CodyReactions: Sonic CD rolls onto XBLA, PSN, PC later this year
The port will be coming to iOS, Android, and Windows Mobile devices as well. That’s about all we know. That’s really all we need to know.
Author: CodyTrailers: First look at Grasshopper Manufacture’s Sine Mora
It’s like Crimson Skies, but ridiculously pretty. It’s even better if you mute the video and do away with that awful voice-over. You’ll have a chance to pump this steam-punk world full of lead sometime this winter on Xbox Live Arcade and PlayStation Network.
Author: CodyTrailers: Bastion launches next Wednesday
If we’re looking for someone to blame for this whole calamity thing, I’d start with Supergiant games; without the calamity, they wouldn’t have a game to profit from. Damn you, Greg Kasavin! Think of all the beautifully drawn children that you surely condemned to death!
Author: CodyTrailers: From Dust reveals man’s origins
Apparently, being an all-powerful god can get boring if you don’t have subjects to rescue with your unparalleled sand-moving abilities. And God was all like, “Let there be men.” And it was good. All good. Well, except for the eternity of sand-moving.
Author: CodyReactions: Trenched boosts your testosterone June 22nd
After the debacle that was Stacking, I can’t say that I’m all that eager to dig in to the mech-trodden soil of Trenched. It’s also really not helping when they put out entirely uninteresting trailers like this to promote it. Still, I have to admit a passing interest in the sex-beasts of Route 66. Why doesn’t Double Fine make a game out of that?
Author: CodyReview: Beyond Good & Evil HD

Score: Superb
Difficulty played on: No difficulty options
Time to beat: Roughly 13 hours
Loved the most: An absurd amount of gameplay variety that’s all developed well.
Hated the most: I suppose it could have been a little more difficult.
Beyond Good & Evil is one of those cult hits like Psychonauts that you probably missed when it first came out, and despite how horrible you feel as a human being every day for having not played it, you manage to finagle just enough excuses out of your ashamed soul to justify calling yourself a gamer. But there are no more excuses left with the HD re-release on Xbox Live Arcade for all of $10. Simply put, Beyond Good & Evil is still an unforgettable experience, and had the re-release added a little more than a higher resolution, I’d be hard-pressed not to give this game InsaneBear’s first “Classic” score in two years of operation.
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